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[Improvement]: Can Apply Data Blocking Fish & Bird Models Syncs #214

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Sys0xdbg opened this issue Sep 14, 2024 · 1 comment
Open

[Improvement]: Can Apply Data Blocking Fish & Bird Models Syncs #214

Sys0xdbg opened this issue Sep 14, 2024 · 1 comment
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enhancement An enhancement to an already existing feature in HorseMenu

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@Sys0xdbg
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Sys0xdbg commented Sep 14, 2024

Which feature

I'd like to to know if someone have more info on this fish models or birds causing crash. Maybe i can properly fixed it instead of blocking models.

Reason

Because why not!

Additional context

`
static const std::unordered_set<uint32_t> g_FishModels = {
"A_C_Crawfish_01"_J,
"A_C_FishBluegil_01_ms"_J,
"A_C_FishBluegil_01_sm"_J,
"A_C_FishBullHeadCat_01_ms"_J,
"A_C_FishBullHeadCat_01_sm"_J,
"A_C_FishChainPickerel_01_ms"_J,
"A_C_FishChainPickerel_01_sm"_J,
"A_C_FishChannelCatfish_01_lg"_J,
"A_C_FishChannelCatfish_01_XL"_J,
"A_C_FishLakeSturgeon_01_lg"_J,
"A_C_FishLargeMouthBass_01_lg"_J,
"A_C_FishLargeMouthBass_01_ms"_J,
"A_C_FishLongNoseGar_01_lg"_J,
"A_C_FishMuskie_01_lg"_J,
"A_C_FishNorthernPike_01_lg"_J,
"A_C_FishPerch_01_ms"_J,
"A_C_FishPerch_01_sm"_J,
"A_C_FishRainbowTrout_01_lg"_J,
"A_C_FishRainbowTrout_01_ms"_J,
"A_C_FishRedfinPickerel_01_ms"_J,
"A_C_FishRedfinPickerel_01_sm"_J,
"A_C_FishRockBass_01_ms"_J,
"A_C_FishRockBass_01_sm"_J,
"A_C_FishSalmonSockeye_01_lg"_J,
"A_C_FishSalmonSockeye_01_ml"_J,
"A_C_FishSalmonSockeye_01_ms"_J,
"A_C_FishSmallMouthBass_01_lg"_J,
"A_C_FishSmallMouthBass_01_ms"_J,
};

static const std::unordered_set<uint32_t> g_BirdModels = {
    "a_c_prairiechicken_01"_J,
    "a_c_cormorant_01"_J,
    "a_c_crow_01"_J,
    "a_c_duck_01"_J,
    "a_c_eagle_01"_J,
    "a_c_goosecanada_01"_J,
    "a_c_hawk_01"_J,
    "a_c_owl_01"_J,
    "a_c_pelican_01"_J,
    "a_c_pigeon"_J,
    "a_c_raven_01"_J,
    "a_c_cardinal_01"_J,
    "a_c_seagull_01"_J,
    "a_c_songbird_01"_J,
    "a_c_turkeywild_01"_J,
    "a_c_turkey_01"_J,
    "a_c_turkey_02"_J,
    "a_c_vulture_01"_J,
    "a_c_bluejay_01"_J,
    "a_c_cedarwaxwing_01"_J,
    "a_c_rooster_01"_J,
    "mp_a_c_chicken_01"_J,
    "a_c_chicken_01"_J,
    "a_c_californiacondor_01"_J,
    "a_c_cranewhooping_01"_J,
    "a_c_egret_01"_J,
    "a_c_heron_01"_J,
    "a_c_loon_01"_J,
    "a_c_oriole_01"_J,
    "a_c_carolinaparakeet_01"_J,
    "a_c_parrot_01"_J,
    "a_c_pelican_01"_J,
    "a_c_pheasant_01"_J,
    "a_c_pigeon"_J,
    "a_c_quail_01"_J,
    "a_c_redfootedbooby_01"_J,
    "a_c_robin_01"_J,
    "a_c_roseatespoonbill_01"_J,
    "a_c_seagull_01"_J,
    "a_c_sparrow_01"_J,
    "a_c_vulture_01"_J,
    "a_c_woodpecker_01"_J,
    "a_c_woodpecker_02"_J,
};

`

@Sys0xdbg Sys0xdbg added the enhancement An enhancement to an already existing feature in HorseMenu label Sep 14, 2024
@Rxann
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Rxann commented Sep 14, 2024

It is used to detect if a player is using one of these as there model. It will cause a crash if the player is, I believe.

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Labels
enhancement An enhancement to an already existing feature in HorseMenu
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