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lvm.c
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lvm.c
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/*
** $Id: lvm.c $
** Lua virtual machine
** See Copyright Notice in lua.h
*/
#define lvm_c
#define LUA_CORE
#include "lprefix.h"
#include <float.h>
#include <limits.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "lua.h"
#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lgc.h"
#include "lobject.h"
#include "lopcodes.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"
#include "lvm.h"
/*
** By default, use jump tables in the main interpreter loop on gcc
** and compatible compilers.
*/
#if !defined(LUA_USE_JUMPTABLE)
#if defined(__GNUC__)
#define LUA_USE_JUMPTABLE 1
#else
#define LUA_USE_JUMPTABLE 0
#endif
#endif
/* limit for table tag-method chains (to avoid infinite loops) */
#define MAXTAGLOOP 2000
/*
** 'l_intfitsf' checks whether a given integer is in the range that
** can be converted to a float without rounding. Used in comparisons.
*/
/* number of bits in the mantissa of a float */
#define NBM (l_floatatt(MANT_DIG))
/*
** Check whether some integers may not fit in a float, testing whether
** (maxinteger >> NBM) > 0. (That implies (1 << NBM) <= maxinteger.)
** (The shifts are done in parts, to avoid shifting by more than the size
** of an integer. In a worst case, NBM == 113 for long double and
** sizeof(long) == 32.)
*/
#if ((((LUA_MAXINTEGER >> (NBM / 4)) >> (NBM / 4)) >> (NBM / 4)) \
>> (NBM - (3 * (NBM / 4)))) > 0
/* limit for integers that fit in a float */
#define MAXINTFITSF ((lua_Unsigned)1 << NBM)
/* check whether 'i' is in the interval [-MAXINTFITSF, MAXINTFITSF] */
#define l_intfitsf(i) ((MAXINTFITSF + l_castS2U(i)) <= (2 * MAXINTFITSF))
#else /* all integers fit in a float precisely */
#define l_intfitsf(i) 1
#endif
/*
** Try to convert a value from string to a number value.
** If the value is not a string or is a string not representing
** a valid numeral (or if coercions from strings to numbers
** are disabled via macro 'cvt2num'), do not modify 'result'
** and return 0.
*/
static int l_strton (const TValue *obj, TValue *result) {
lua_assert(obj != result);
if (!cvt2num(obj)) /* is object not a string? */
return 0;
else
return (luaO_str2num(svalue(obj), result) == vslen(obj) + 1);
}
/*
** Try to convert a value to a float. The float case is already handled
** by the macro 'tonumber'.
*/
int luaV_tonumber_ (const TValue *obj, lua_Number *n) {
TValue v;
if (ttisinteger(obj)) {
*n = cast_num(ivalue(obj));
return 1;
}
else if (l_strton(obj, &v)) { /* string coercible to number? */
*n = nvalue(&v); /* convert result of 'luaO_str2num' to a float */
return 1;
}
else
return 0; /* conversion failed */
}
/*
** try to convert a float to an integer, rounding according to 'mode'.
*/
int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode) {
lua_Number f = l_floor(n);
if (n != f) { /* not an integral value? */
if (mode == F2Ieq) return 0; /* fails if mode demands integral value */
else if (mode == F2Iceil) /* needs ceil? */
f += 1; /* convert floor to ceil (remember: n != f) */
}
return lua_numbertointeger(f, p);
}
/*
** try to convert a value to an integer, rounding according to 'mode',
** without string coercion.
** ("Fast track" handled by macro 'tointegerns'.)
*/
int luaV_tointegerns (const TValue *obj, lua_Integer *p, F2Imod mode) {
if (ttisfloat(obj))
return luaV_flttointeger(fltvalue(obj), p, mode);
else if (ttisinteger(obj)) {
*p = ivalue(obj);
return 1;
}
else
return 0;
}
/*
** try to convert a value to an integer.
*/
int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode) {
TValue v;
if (l_strton(obj, &v)) /* does 'obj' point to a numerical string? */
obj = &v; /* change it to point to its corresponding number */
return luaV_tointegerns(obj, p, mode);
}
/*
** Try to convert a 'for' limit to an integer, preserving the semantics
** of the loop. Return true if the loop must not run; otherwise, '*p'
** gets the integer limit.
** (The following explanation assumes a positive step; it is valid for
** negative steps mutatis mutandis.)
** If the limit is an integer or can be converted to an integer,
** rounding down, that is the limit.
** Otherwise, check whether the limit can be converted to a float. If
** the float is too large, clip it to LUA_MAXINTEGER. If the float
** is too negative, the loop should not run, because any initial
** integer value is greater than such limit; so, the function returns
** true to signal that. (For this latter case, no integer limit would be
** correct; even a limit of LUA_MININTEGER would run the loop once for
** an initial value equal to LUA_MININTEGER.)
*/
static int forlimit (lua_State *L, lua_Integer init, const TValue *lim,
lua_Integer *p, lua_Integer step) {
if (!luaV_tointeger(lim, p, (step < 0 ? F2Iceil : F2Ifloor))) {
/* not coercible to in integer */
lua_Number flim; /* try to convert to float */
if (!tonumber(lim, &flim)) /* cannot convert to float? */
luaG_forerror(L, lim, "limit");
/* else 'flim' is a float out of integer bounds */
if (luai_numlt(0, flim)) { /* if it is positive, it is too large */
if (step < 0) return 1; /* initial value must be less than it */
*p = LUA_MAXINTEGER; /* truncate */
}
else { /* it is less than min integer */
if (step > 0) return 1; /* initial value must be greater than it */
*p = LUA_MININTEGER; /* truncate */
}
}
return (step > 0 ? init > *p : init < *p); /* not to run? */
}
/*
** Prepare a numerical for loop (opcode OP_FORPREP).
** Return true to skip the loop. Otherwise,
** after preparation, stack will be as follows:
** ra : internal index (safe copy of the control variable)
** ra + 1 : loop counter (integer loops) or limit (float loops)
** ra + 2 : step
** ra + 3 : control variable
*/
static int forprep (lua_State *L, StkId ra) {
TValue *pinit = s2v(ra);
TValue *plimit = s2v(ra + 1);
TValue *pstep = s2v(ra + 2);
if (ttisinteger(pinit) && ttisinteger(pstep)) { /* integer loop? */
lua_Integer init = ivalue(pinit);
lua_Integer step = ivalue(pstep);
lua_Integer limit;
if (step == 0)
luaG_runerror(L, "'for' step is zero");
setivalue(s2v(ra + 3), init); /* control variable */
if (forlimit(L, init, plimit, &limit, step))
return 1; /* skip the loop */
else { /* prepare loop counter */
lua_Unsigned count;
if (step > 0) { /* ascending loop? */
count = l_castS2U(limit) - l_castS2U(init);
if (step != 1) /* avoid division in the too common case */
count /= l_castS2U(step);
}
else { /* step < 0; descending loop */
count = l_castS2U(init) - l_castS2U(limit);
/* 'step+1' avoids negating 'mininteger' */
count /= l_castS2U(-(step + 1)) + 1u;
}
/* store the counter in place of the limit (which won't be
needed anymore */
setivalue(plimit, l_castU2S(count));
}
}
else { /* try making all values floats */
lua_Number init; lua_Number limit; lua_Number step;
if (unlikely(!tonumber(plimit, &limit)))
luaG_forerror(L, plimit, "limit");
if (unlikely(!tonumber(pstep, &step)))
luaG_forerror(L, pstep, "step");
if (unlikely(!tonumber(pinit, &init)))
luaG_forerror(L, pinit, "initial value");
if (step == 0)
luaG_runerror(L, "'for' step is zero");
if (luai_numlt(0, step) ? luai_numlt(limit, init)
: luai_numlt(init, limit))
return 1; /* skip the loop */
else {
/* make sure internal values are all floats */
setfltvalue(plimit, limit);
setfltvalue(pstep, step);
setfltvalue(s2v(ra), init); /* internal index */
setfltvalue(s2v(ra + 3), init); /* control variable */
}
}
return 0;
}
/*
** Execute a step of a float numerical for loop, returning
** true iff the loop must continue. (The integer case is
** written online with opcode OP_FORLOOP, for performance.)
*/
static int floatforloop (StkId ra) {
lua_Number step = fltvalue(s2v(ra + 2));
lua_Number limit = fltvalue(s2v(ra + 1));
lua_Number idx = fltvalue(s2v(ra)); /* internal index */
idx = luai_numadd(L, idx, step); /* increment index */
if (luai_numlt(0, step) ? luai_numle(idx, limit)
: luai_numle(limit, idx)) {
chgfltvalue(s2v(ra), idx); /* update internal index */
setfltvalue(s2v(ra + 3), idx); /* and control variable */
return 1; /* jump back */
}
else
return 0; /* finish the loop */
}
/*
** Finish the table access 'val = t[key]'.
** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
** t[k] entry (which must be empty).
*/
void luaV_finishget (lua_State *L, const TValue *t, TValue *key, StkId val,
const TValue *slot) {
int loop; /* counter to avoid infinite loops */
const TValue *tm; /* metamethod */
for (loop = 0; loop < MAXTAGLOOP; loop++) {
if (slot == NULL) { /* 't' is not a table? */
lua_assert(!ttistable(t));
tm = luaT_gettmbyobj(L, t, TM_INDEX);
if (unlikely(notm(tm)))
luaG_typeerror(L, t, "index"); /* no metamethod */
/* else will try the metamethod */
}
else { /* 't' is a table */
lua_assert(isempty(slot));
tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */
if (tm == NULL) { /* no metamethod? */
setnilvalue(s2v(val)); /* result is nil */
return;
}
/* else will try the metamethod */
}
if (ttisfunction(tm)) { /* is metamethod a function? */
luaT_callTMres(L, tm, t, key, val); /* call it */
return;
}
t = tm; /* else try to access 'tm[key]' */
if (luaV_fastget(L, t, key, slot, luaH_get)) { /* fast track? */
setobj2s(L, val, slot); /* done */
return;
}
/* else repeat (tail call 'luaV_finishget') */
}
luaG_runerror(L, "'__index' chain too long; possible loop");
}
/*
** Finish a table assignment 't[key] = val'.
** If 'slot' is NULL, 't' is not a table. Otherwise, 'slot' points
** to the entry 't[key]', or to a value with an absent key if there
** is no such entry. (The value at 'slot' must be empty, otherwise
** 'luaV_fastget' would have done the job.)
*/
void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
TValue *val, const TValue *slot) {
int loop; /* counter to avoid infinite loops */
for (loop = 0; loop < MAXTAGLOOP; loop++) {
const TValue *tm; /* '__newindex' metamethod */
if (slot != NULL) { /* is 't' a table? */
Table *h = hvalue(t); /* save 't' table */
lua_assert(isempty(slot)); /* slot must be empty */
tm = fasttm(L, h->metatable, TM_NEWINDEX); /* get metamethod */
if (tm == NULL) { /* no metamethod? */
if (isabstkey(slot)) /* no previous entry? */
slot = luaH_newkey(L, h, key); /* create one */
/* no metamethod and (now) there is an entry with given key */
setobj2t(L, cast(TValue *, slot), val); /* set its new value */
invalidateTMcache(h);
luaC_barrierback(L, obj2gco(h), val);
return;
}
/* else will try the metamethod */
}
else { /* not a table; check metamethod */
tm = luaT_gettmbyobj(L, t, TM_NEWINDEX);
if (unlikely(notm(tm)))
luaG_typeerror(L, t, "index");
}
/* try the metamethod */
if (ttisfunction(tm)) {
luaT_callTM(L, tm, t, key, val);
return;
}
t = tm; /* else repeat assignment over 'tm' */
if (luaV_fastget(L, t, key, slot, luaH_get)) {
luaV_finishfastset(L, t, slot, val);
return; /* done */
}
/* else 'return luaV_finishset(L, t, key, val, slot)' (loop) */
}
luaG_runerror(L, "'__newindex' chain too long; possible loop");
}
/*
** Compare two strings 'ls' x 'rs', returning an integer less-equal-
** -greater than zero if 'ls' is less-equal-greater than 'rs'.
** The code is a little tricky because it allows '\0' in the strings
** and it uses 'strcoll' (to respect locales) for each segments
** of the strings.
*/
static int l_strcmp (const TString *ls, const TString *rs) {
const char *l = getstr(ls);
size_t ll = tsslen(ls);
const char *r = getstr(rs);
size_t lr = tsslen(rs);
for (;;) { /* for each segment */
int temp = strcoll(l, r);
if (temp != 0) /* not equal? */
return temp; /* done */
else { /* strings are equal up to a '\0' */
size_t len = strlen(l); /* index of first '\0' in both strings */
if (len == lr) /* 'rs' is finished? */
return (len == ll) ? 0 : 1; /* check 'ls' */
else if (len == ll) /* 'ls' is finished? */
return -1; /* 'ls' is less than 'rs' ('rs' is not finished) */
/* both strings longer than 'len'; go on comparing after the '\0' */
len++;
l += len; ll -= len; r += len; lr -= len;
}
}
}
/*
** Check whether integer 'i' is less than float 'f'. If 'i' has an
** exact representation as a float ('l_intfitsf'), compare numbers as
** floats. Otherwise, use the equivalence 'i < f <=> i < ceil(f)'.
** If 'ceil(f)' is out of integer range, either 'f' is greater than
** all integers or less than all integers.
** (The test with 'l_intfitsf' is only for performance; the else
** case is correct for all values, but it is slow due to the conversion
** from float to int.)
** When 'f' is NaN, comparisons must result in false.
*/
static int LTintfloat (lua_Integer i, lua_Number f) {
if (l_intfitsf(i))
return luai_numlt(cast_num(i), f); /* compare them as floats */
else { /* i < f <=> i < ceil(f) */
lua_Integer fi;
if (luaV_flttointeger(f, &fi, F2Iceil)) /* fi = ceil(f) */
return i < fi; /* compare them as integers */
else /* 'f' is either greater or less than all integers */
return f > 0; /* greater? */
}
}
/*
** Check whether integer 'i' is less than or equal to float 'f'.
** See comments on previous function.
*/
static int LEintfloat (lua_Integer i, lua_Number f) {
if (l_intfitsf(i))
return luai_numle(cast_num(i), f); /* compare them as floats */
else { /* i <= f <=> i <= floor(f) */
lua_Integer fi;
if (luaV_flttointeger(f, &fi, F2Ifloor)) /* fi = floor(f) */
return i <= fi; /* compare them as integers */
else /* 'f' is either greater or less than all integers */
return f > 0; /* greater? */
}
}
/*
** Check whether float 'f' is less than integer 'i'.
** See comments on previous function.
*/
static int LTfloatint (lua_Number f, lua_Integer i) {
if (l_intfitsf(i))
return luai_numlt(f, cast_num(i)); /* compare them as floats */
else { /* f < i <=> floor(f) < i */
lua_Integer fi;
if (luaV_flttointeger(f, &fi, F2Ifloor)) /* fi = floor(f) */
return fi < i; /* compare them as integers */
else /* 'f' is either greater or less than all integers */
return f < 0; /* less? */
}
}
/*
** Check whether float 'f' is less than or equal to integer 'i'.
** See comments on previous function.
*/
static int LEfloatint (lua_Number f, lua_Integer i) {
if (l_intfitsf(i))
return luai_numle(f, cast_num(i)); /* compare them as floats */
else { /* f <= i <=> ceil(f) <= i */
lua_Integer fi;
if (luaV_flttointeger(f, &fi, F2Iceil)) /* fi = ceil(f) */
return fi <= i; /* compare them as integers */
else /* 'f' is either greater or less than all integers */
return f < 0; /* less? */
}
}
/*
** Return 'l < r', for numbers.
*/
static int LTnum (const TValue *l, const TValue *r) {
lua_assert(ttisnumber(l) && ttisnumber(r));
if (ttisinteger(l)) {
lua_Integer li = ivalue(l);
if (ttisinteger(r))
return li < ivalue(r); /* both are integers */
else /* 'l' is int and 'r' is float */
return LTintfloat(li, fltvalue(r)); /* l < r ? */
}
else {
lua_Number lf = fltvalue(l); /* 'l' must be float */
if (ttisfloat(r))
return luai_numlt(lf, fltvalue(r)); /* both are float */
else /* 'l' is float and 'r' is int */
return LTfloatint(lf, ivalue(r));
}
}
/*
** Return 'l <= r', for numbers.
*/
static int LEnum (const TValue *l, const TValue *r) {
lua_assert(ttisnumber(l) && ttisnumber(r));
if (ttisinteger(l)) {
lua_Integer li = ivalue(l);
if (ttisinteger(r))
return li <= ivalue(r); /* both are integers */
else /* 'l' is int and 'r' is float */
return LEintfloat(li, fltvalue(r)); /* l <= r ? */
}
else {
lua_Number lf = fltvalue(l); /* 'l' must be float */
if (ttisfloat(r))
return luai_numle(lf, fltvalue(r)); /* both are float */
else /* 'l' is float and 'r' is int */
return LEfloatint(lf, ivalue(r));
}
}
/*
** return 'l < r' for non-numbers.
*/
static int lessthanothers (lua_State *L, const TValue *l, const TValue *r) {
lua_assert(!ttisnumber(l) || !ttisnumber(r));
if (ttisstring(l) && ttisstring(r)) /* both are strings? */
return l_strcmp(tsvalue(l), tsvalue(r)) < 0;
else
return luaT_callorderTM(L, l, r, TM_LT);
}
/*
** Main operation less than; return 'l < r'.
*/
int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r) {
if (ttisnumber(l) && ttisnumber(r)) /* both operands are numbers? */
return LTnum(l, r);
else return lessthanothers(L, l, r);
}
/*
** return 'l <= r' for non-numbers.
*/
static int lessequalothers (lua_State *L, const TValue *l, const TValue *r) {
lua_assert(!ttisnumber(l) || !ttisnumber(r));
if (ttisstring(l) && ttisstring(r)) /* both are strings? */
return l_strcmp(tsvalue(l), tsvalue(r)) <= 0;
else
return luaT_callorderTM(L, l, r, TM_LE);
}
/*
** Main operation less than or equal to; return 'l <= r'.
*/
int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r) {
if (ttisnumber(l) && ttisnumber(r)) /* both operands are numbers? */
return LEnum(l, r);
else return lessequalothers(L, l, r);
}
/*
** Main operation for equality of Lua values; return 't1 == t2'.
** L == NULL means raw equality (no metamethods)
*/
int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2) {
const TValue *tm;
if (ttypetag(t1) != ttypetag(t2)) { /* not the same variant? */
if (ttype(t1) != ttype(t2) || ttype(t1) != LUA_TNUMBER)
return 0; /* only numbers can be equal with different variants */
else { /* two numbers with different variants */
lua_Integer i1, i2; /* compare them as integers */
return (tointegerns(t1, &i1) && tointegerns(t2, &i2) && i1 == i2);
}
}
/* values have same type and same variant */
switch (ttypetag(t1)) {
case LUA_VNIL: case LUA_VFALSE: case LUA_VTRUE: return 1;
case LUA_VNUMINT: return (ivalue(t1) == ivalue(t2));
case LUA_VNUMFLT: return luai_numeq(fltvalue(t1), fltvalue(t2));
case LUA_VLIGHTUSERDATA: return pvalue(t1) == pvalue(t2);
case LUA_VLCF: return fvalue(t1) == fvalue(t2);
case LUA_VSHRSTR: return eqshrstr(tsvalue(t1), tsvalue(t2));
case LUA_VLNGSTR: return luaS_eqlngstr(tsvalue(t1), tsvalue(t2));
case LUA_VUSERDATA: {
if (uvalue(t1) == uvalue(t2)) return 1;
else if (L == NULL) return 0;
tm = fasttm(L, uvalue(t1)->metatable, TM_EQ);
if (tm == NULL)
tm = fasttm(L, uvalue(t2)->metatable, TM_EQ);
break; /* will try TM */
}
case LUA_VTABLE: {
if (hvalue(t1) == hvalue(t2)) return 1;
else if (L == NULL) return 0;
tm = fasttm(L, hvalue(t1)->metatable, TM_EQ);
if (tm == NULL)
tm = fasttm(L, hvalue(t2)->metatable, TM_EQ);
break; /* will try TM */
}
default:
return gcvalue(t1) == gcvalue(t2);
}
if (tm == NULL) /* no TM? */
return 0; /* objects are different */
else {
luaT_callTMres(L, tm, t1, t2, L->top); /* call TM */
return !l_isfalse(s2v(L->top));
}
}
/* macro used by 'luaV_concat' to ensure that element at 'o' is a string */
#define tostring(L,o) \
(ttisstring(o) || (cvt2str(o) && (luaO_tostring(L, o), 1)))
#define isemptystr(o) (ttisshrstring(o) && tsvalue(o)->shrlen == 0)
/* copy strings in stack from top - n up to top - 1 to buffer */
static void copy2buff (StkId top, int n, char *buff) {
size_t tl = 0; /* size already copied */
do {
size_t l = vslen(s2v(top - n)); /* length of string being copied */
memcpy(buff + tl, svalue(s2v(top - n)), l * sizeof(char));
tl += l;
} while (--n > 0);
}
/*
** Main operation for concatenation: concat 'total' values in the stack,
** from 'L->top - total' up to 'L->top - 1'.
*/
void luaV_concat (lua_State *L, int total) {
if (total == 1)
return; /* "all" values already concatenated */
do {
StkId top = L->top;
int n = 2; /* number of elements handled in this pass (at least 2) */
if (!(ttisstring(s2v(top - 2)) || cvt2str(s2v(top - 2))) ||
!tostring(L, s2v(top - 1)))
luaT_tryconcatTM(L);
else if (isemptystr(s2v(top - 1))) /* second operand is empty? */
cast_void(tostring(L, s2v(top - 2))); /* result is first operand */
else if (isemptystr(s2v(top - 2))) { /* first operand is empty string? */
setobjs2s(L, top - 2, top - 1); /* result is second op. */
}
else {
/* at least two non-empty string values; get as many as possible */
size_t tl = vslen(s2v(top - 1));
TString *ts;
/* collect total length and number of strings */
for (n = 1; n < total && tostring(L, s2v(top - n - 1)); n++) {
size_t l = vslen(s2v(top - n - 1));
if (unlikely(l >= (MAX_SIZE/sizeof(char)) - tl))
luaG_runerror(L, "string length overflow");
tl += l;
}
if (tl <= LUAI_MAXSHORTLEN) { /* is result a short string? */
char buff[LUAI_MAXSHORTLEN];
copy2buff(top, n, buff); /* copy strings to buffer */
ts = luaS_newlstr(L, buff, tl);
}
else { /* long string; copy strings directly to final result */
ts = luaS_createlngstrobj(L, tl);
copy2buff(top, n, getstr(ts));
}
setsvalue2s(L, top - n, ts); /* create result */
}
total -= n-1; /* got 'n' strings to create 1 new */
L->top -= n-1; /* popped 'n' strings and pushed one */
} while (total > 1); /* repeat until only 1 result left */
}
/*
** Main operation 'ra = #rb'.
*/
void luaV_objlen (lua_State *L, StkId ra, const TValue *rb) {
const TValue *tm;
switch (ttypetag(rb)) {
case LUA_VTABLE: {
Table *h = hvalue(rb);
tm = fasttm(L, h->metatable, TM_LEN);
if (tm) break; /* metamethod? break switch to call it */
setivalue(s2v(ra), luaH_getn(h)); /* else primitive len */
return;
}
case LUA_VSHRSTR: {
setivalue(s2v(ra), tsvalue(rb)->shrlen);
return;
}
case LUA_VLNGSTR: {
setivalue(s2v(ra), tsvalue(rb)->u.lnglen);
return;
}
default: { /* try metamethod */
tm = luaT_gettmbyobj(L, rb, TM_LEN);
if (unlikely(notm(tm))) /* no metamethod? */
luaG_typeerror(L, rb, "get length of");
break;
}
}
luaT_callTMres(L, tm, rb, rb, ra);
}
/*
** Integer division; return 'm // n', that is, floor(m/n).
** C division truncates its result (rounds towards zero).
** 'floor(q) == trunc(q)' when 'q >= 0' or when 'q' is integer,
** otherwise 'floor(q) == trunc(q) - 1'.
*/
lua_Integer luaV_idiv (lua_State *L, lua_Integer m, lua_Integer n) {
if (unlikely(l_castS2U(n) + 1u <= 1u)) { /* special cases: -1 or 0 */
if (n == 0)
luaG_runerror(L, "attempt to divide by zero");
return intop(-, 0, m); /* n==-1; avoid overflow with 0x80000...//-1 */
}
else {
lua_Integer q = m / n; /* perform C division */
if ((m ^ n) < 0 && m % n != 0) /* 'm/n' would be negative non-integer? */
q -= 1; /* correct result for different rounding */
return q;
}
}
/*
** Integer modulus; return 'm % n'. (Assume that C '%' with
** negative operands follows C99 behavior. See previous comment
** about luaV_idiv.)
*/
lua_Integer luaV_mod (lua_State *L, lua_Integer m, lua_Integer n) {
if (unlikely(l_castS2U(n) + 1u <= 1u)) { /* special cases: -1 or 0 */
if (n == 0)
luaG_runerror(L, "attempt to perform 'n%%0'");
return 0; /* m % -1 == 0; avoid overflow with 0x80000...%-1 */
}
else {
lua_Integer r = m % n;
if (r != 0 && (r ^ n) < 0) /* 'm/n' would be non-integer negative? */
r += n; /* correct result for different rounding */
return r;
}
}
/*
** Float modulus
*/
lua_Number luaV_modf (lua_State *L, lua_Number m, lua_Number n) {
lua_Number r;
luai_nummod(L, m, n, r);
return r;
}
/* number of bits in an integer */
#define NBITS cast_int(sizeof(lua_Integer) * CHAR_BIT)
/*
** Shift left operation. (Shift right just negates 'y'.)
*/
#define luaV_shiftr(x,y) luaV_shiftl(x,-(y))
lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y) {
if (y < 0) { /* shift right? */
if (y <= -NBITS) return 0;
else return intop(>>, x, -y);
}
else { /* shift left */
if (y >= NBITS) return 0;
else return intop(<<, x, y);
}
}
/*
** create a new Lua closure, push it in the stack, and initialize
** its upvalues.
*/
static void pushclosure (lua_State *L, Proto *p, UpVal **encup, StkId base,
StkId ra) {
int nup = p->sizeupvalues;
Upvaldesc *uv = p->upvalues;
int i;
LClosure *ncl = luaF_newLclosure(L, nup);
ncl->p = p;
setclLvalue2s(L, ra, ncl); /* anchor new closure in stack */
for (i = 0; i < nup; i++) { /* fill in its upvalues */
if (uv[i].instack) /* upvalue refers to local variable? */
ncl->upvals[i] = luaF_findupval(L, base + uv[i].idx);
else /* get upvalue from enclosing function */
ncl->upvals[i] = encup[uv[i].idx];
luaC_objbarrier(L, ncl, ncl->upvals[i]);
}
}
/*
** finish execution of an opcode interrupted by a yield
*/
void luaV_finishOp (lua_State *L) {
CallInfo *ci = L->ci;
StkId base = ci->func + 1;
Instruction inst = *(ci->u.l.savedpc - 1); /* interrupted instruction */
OpCode op = GET_OPCODE(inst);
switch (op) { /* finish its execution */
case OP_MMBIN: case OP_MMBINI: case OP_MMBINK: {
setobjs2s(L, base + GETARG_A(*(ci->u.l.savedpc - 2)), --L->top);
break;
}
case OP_UNM: case OP_BNOT: case OP_LEN:
case OP_GETTABUP: case OP_GETTABLE: case OP_GETI:
case OP_GETFIELD: case OP_SELF: {
setobjs2s(L, base + GETARG_A(inst), --L->top);
break;
}
case OP_LT: case OP_LE:
case OP_LTI: case OP_LEI:
case OP_GTI: case OP_GEI:
case OP_EQ: { /* note that 'OP_EQI'/'OP_EQK' cannot yield */
int res = !l_isfalse(s2v(L->top - 1));
L->top--;
#if defined(LUA_COMPAT_LT_LE)
if (ci->callstatus & CIST_LEQ) { /* "<=" using "<" instead? */
ci->callstatus ^= CIST_LEQ; /* clear mark */
res = !res; /* negate result */
}
#endif
lua_assert(GET_OPCODE(*ci->u.l.savedpc) == OP_JMP);
if (res != GETARG_k(inst)) /* condition failed? */
ci->u.l.savedpc++; /* skip jump instruction */
break;
}
case OP_CONCAT: {
StkId top = L->top - 1; /* top when 'luaT_tryconcatTM' was called */
int a = GETARG_A(inst); /* first element to concatenate */
int total = cast_int(top - 1 - (base + a)); /* yet to concatenate */
setobjs2s(L, top - 2, top); /* put TM result in proper position */
L->top = top - 1; /* top is one after last element (at top-2) */
luaV_concat(L, total); /* concat them (may yield again) */
break;
}
default: {
/* only these other opcodes can yield */
lua_assert(op == OP_TFORCALL || op == OP_CALL ||
op == OP_TAILCALL || op == OP_SETTABUP || op == OP_SETTABLE ||
op == OP_SETI || op == OP_SETFIELD);
break;
}
}
}
/*
** {==================================================================
** Macros for arithmetic/bitwise/comparison opcodes in 'luaV_execute'
** ===================================================================
*/
#define l_addi(L,a,b) intop(+, a, b)
#define l_subi(L,a,b) intop(-, a, b)
#define l_muli(L,a,b) intop(*, a, b)
#define l_band(a,b) intop(&, a, b)
#define l_bor(a,b) intop(|, a, b)
#define l_bxor(a,b) intop(^, a, b)
#define l_lti(a,b) (a < b)
#define l_lei(a,b) (a <= b)
#define l_gti(a,b) (a > b)
#define l_gei(a,b) (a >= b)
/*
** Arithmetic operations with immediate operands. 'iop' is the integer
** operation, 'fop' is the float operation.
*/
#define op_arithI(L,iop,fop) { \
TValue *v1 = vRB(i); \
int imm = GETARG_sC(i); \
if (ttisinteger(v1)) { \
lua_Integer iv1 = ivalue(v1); \
pc++; setivalue(s2v(ra), iop(L, iv1, imm)); \
} \
else if (ttisfloat(v1)) { \
lua_Number nb = fltvalue(v1); \
lua_Number fimm = cast_num(imm); \
pc++; setfltvalue(s2v(ra), fop(L, nb, fimm)); \
}}
/*
** Auxiliary function for arithmetic operations over floats and others
** with two register operands.
*/
#define op_arithf_aux(L,v1,v2,fop) { \
lua_Number n1; lua_Number n2; \
if (tonumberns(v1, n1) && tonumberns(v2, n2)) { \
pc++; setfltvalue(s2v(ra), fop(L, n1, n2)); \
}}
/*
** Arithmetic operations over floats and others with register operands.
*/
#define op_arithf(L,fop) { \
TValue *v1 = vRB(i); \
TValue *v2 = vRC(i); \
op_arithf_aux(L, v1, v2, fop); }
/*
** Arithmetic operations with K operands for floats.
*/
#define op_arithfK(L,fop) { \
TValue *v1 = vRB(i); \
TValue *v2 = KC(i); \
op_arithf_aux(L, v1, v2, fop); }
/*
** Arithmetic operations over integers and floats.
*/
#define op_arith_aux(L,v1,v2,iop,fop) { \
if (ttisinteger(v1) && ttisinteger(v2)) { \
lua_Integer i1 = ivalue(v1); lua_Integer i2 = ivalue(v2); \
pc++; setivalue(s2v(ra), iop(L, i1, i2)); \
} \
else op_arithf_aux(L, v1, v2, fop); }
/*
** Arithmetic operations with register operands.
*/
#define op_arith(L,iop,fop) { \
TValue *v1 = vRB(i); \
TValue *v2 = vRC(i); \
op_arith_aux(L, v1, v2, iop, fop); }
/*
** Arithmetic operations with K operands.
*/
#define op_arithK(L,iop,fop) { \
TValue *v1 = vRB(i); \
TValue *v2 = KC(i); \
op_arith_aux(L, v1, v2, iop, fop); }
/*
** Bitwise operations with constant operand.
*/
#define op_bitwiseK(L,op) { \
TValue *v1 = vRB(i); \
TValue *v2 = KC(i); \
lua_Integer i1; \
lua_Integer i2 = ivalue(v2); \
if (tointegerns(v1, &i1)) { \
pc++; setivalue(s2v(ra), op(i1, i2)); \
}}
/*
** Bitwise operations with register operands.
*/
#define op_bitwise(L,op) { \
TValue *v1 = vRB(i); \
TValue *v2 = vRC(i); \
lua_Integer i1; lua_Integer i2; \
if (tointegerns(v1, &i1) && tointegerns(v2, &i2)) { \
pc++; setivalue(s2v(ra), op(i1, i2)); \
}}
/*
** Order operations with register operands. 'opn' actually works
** for all numbers, but the fast track improves performance for
** integers.
*/
#define op_order(L,opi,opn,other) { \
int cond; \
TValue *rb = vRB(i); \
if (ttisinteger(s2v(ra)) && ttisinteger(rb)) { \
lua_Integer ia = ivalue(s2v(ra)); \
lua_Integer ib = ivalue(rb); \
cond = opi(ia, ib); \
} \
else if (ttisnumber(s2v(ra)) && ttisnumber(rb)) \
cond = opn(s2v(ra), rb); \
else \
Protect(cond = other(L, s2v(ra), rb)); \
docondjump(); }