- Open BMFont, select your font characters. And I'm recommend to use this settings for export:
- Export options:
- Padding: 1
- Spacing: 1
- Texture width/height: 512/256
- Bit depth: 32
- Preset: White text with alpha
- File format: Binary
- Textures: png
- Font settings:
- Charset: Unicode
- Size (px): 60
- Export options:
- Choose save bitmap font as and select location
- Open 'font_aliases.cfg' file in root of god_of_war_browser folder and fill it correspond to your lang coding page. For example in root of folder exists font_aliases.ru.cp1251.cfg file for cp1251 codepage. Make sure file saved in UTF-8 encoding.
- Add *.fnt and *.png files in zip archive
- Start god_of_war_browser, go to flp file that you want localize, choose font viewer in top of page and press "Import glyphs from BMFont file", choose zip file in dialog.
- Files in pack may start shrinking first time you edit something in game package, this can take 3-15 mins.
- Reload page and go to flp=>'Labels editor'. You can change font scale, blend color, x/y offsets and text of labels. You can preview changes and compare them side to side with original label.