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LOCALIZATION.md

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  • Open BMFont, select your font characters. And I'm recommend to use this settings for export:
    • Export options:
      • Padding: 1
      • Spacing: 1
      • Texture width/height: 512/256
      • Bit depth: 32
      • Preset: White text with alpha
      • File format: Binary
      • Textures: png
    • Font settings:
      • Charset: Unicode
      • Size (px): 60
  • Choose save bitmap font as and select location
  • Open 'font_aliases.cfg' file in root of god_of_war_browser folder and fill it correspond to your lang coding page. For example in root of folder exists font_aliases.ru.cp1251.cfg file for cp1251 codepage. Make sure file saved in UTF-8 encoding.
  • Add *.fnt and *.png files in zip archive
  • Start god_of_war_browser, go to flp file that you want localize, choose font viewer in top of page and press "Import glyphs from BMFont file", choose zip file in dialog.
    • Files in pack may start shrinking first time you edit something in game package, this can take 3-15 mins.
  • Reload page and go to flp=>'Labels editor'. You can change font scale, blend color, x/y offsets and text of labels. You can preview changes and compare them side to side with original label.