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2023_03_24 16_35_08.log
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[time]:2023/3/24 16:35:08
[type]:Exception
[exception message]:MissingReferenceException: The object of type 'Animator' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
[stack trace]:UnityEngine.Animator.SetBool (System.String name, System.Boolean value) (at <082079bc50d24a31b6315b0c6d37f2d0>:0)
DragSlotController.DownAnims () (at Assets/框架代码/关卡控制/InitManager.cs:374)
InitManager.TimeRecover () (at Assets/框架代码/关卡控制/InitManager.cs:267)
OperUIManager.CloseOperUI () (at Assets/框架代码/UI相关/OperUI/OperUIManager.cs:121)
UnityEngine.Events.InvokableCall.Invoke () (at <2c831a24e8f345e7a82c0159a31280b3>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <2c831a24e8f345e7a82c0159a31280b3>:0)
UnityEngine.UI.Button.Press () (at Library/PackageCache/[email protected]/Runtime/UI/Core/Button.cs:68)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/[email protected]/Runtime/UI/Core/Button.cs:110)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/[email protected]/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/[email protected]/Runtime/EventSystem/ExecuteEvents.cs:262)
UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/[email protected]/Runtime/EventSystem/EventSystem.cs:385)