forked from Clarence-yp/GenshinNight
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path2023_03_21 00_09_59.log
14 lines (13 loc) · 1.57 KB
/
2023_03_21 00_09_59.log
1
2
3
4
5
6
7
8
9
10
11
12
13
[time]:2023/3/21 0:09:59
[type]:Exception
[exception message]:KeyNotFoundException: The given key was not present in the dictionary.
[stack trace]:System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <695d1cc93cca45069c528c15c9fdd749>:0)
OperSelectController.Open (operData od_) (at Assets/框架代码/UI相关/主界面/编队/选人界面/OperSelectController.cs:66)
FormationOperButton.Press () (at Assets/框架代码/UI相关/主界面/编队/FormationOperButton.cs:19)
UnityEngine.Events.InvokableCall.Invoke () (at <2c831a24e8f345e7a82c0159a31280b3>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <2c831a24e8f345e7a82c0159a31280b3>:0)
UnityEngine.UI.Button.Press () (at Library/PackageCache/[email protected]/Runtime/UI/Core/Button.cs:68)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/[email protected]/Runtime/UI/Core/Button.cs:110)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/[email protected]/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/[email protected]/Runtime/EventSystem/ExecuteEvents.cs:262)
UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/[email protected]/Runtime/EventSystem/EventSystem.cs:385)