forked from Clarence-yp/GenshinNight
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path2023_03_21 00_06_25.log
14 lines (13 loc) · 1.56 KB
/
2023_03_21 00_06_25.log
1
2
3
4
5
6
7
8
9
10
11
12
13
[time]:2023/3/21 0:06:25
[type]:Exception
[exception message]:NullReferenceException: Object reference not set to an instance of an object
[stack trace]:FormationUIController.Refresh () (at Assets/框架代码/UI相关/主界面/编队/FormationUIController.cs:50)
FormationUIController.Open (levelData LD) (at Assets/框架代码/UI相关/主界面/编队/FormationUIController.cs:42)
FormationUIController.Open () (at Assets/框架代码/UI相关/主界面/编队/FormationUIController.cs:22)
UnityEngine.Events.InvokableCall.Invoke () (at <2c831a24e8f345e7a82c0159a31280b3>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <2c831a24e8f345e7a82c0159a31280b3>:0)
UnityEngine.UI.Button.Press () (at Library/PackageCache/[email protected]/Runtime/UI/Core/Button.cs:68)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/[email protected]/Runtime/UI/Core/Button.cs:110)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/[email protected]/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/[email protected]/Runtime/EventSystem/ExecuteEvents.cs:262)
UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/[email protected]/Runtime/EventSystem/EventSystem.cs:385)