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a while back I discovered that UnrealScript's Sort function just gives up after a certain number of elements
sorting integers it gave up at around 90 elements
(c) robojumper
Just to highlight how dire the situation is. It's not even about .Sort() being inefficient, but literally not working with large arrays.
Until this issue is resolved, mods are encouraged to implement their own sorting algorithms for large arrays, insertion sort being the recommended simple solution.
just referencing suggestion from campaign save fix issue to make an efficient sorting algorithm available to modders
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