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CHANGELOG.md

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1.2.1 (2021-12-22)

  • Support mods without script packages

1.2.0 (2021-12-19)

  • Significant improvements/rework of the asset cooking step (#70)

1.1.2 (2021-11-30)

  • Shader precompile step is no longer triggered by maps
  • Asset cooking step no longer overwrites DefaultEngine.ini in the SDK

1.1.1 (2021-08-11)

  • Support Rebuild ModBuddy target
  • Internal improvements and fixes to asset cooking functionality
  • Support projects with spaces in path (#55)
  • Fix cryptic error about SteamPublishID for some projects (#56)
  • Fail the build in case cooking cleanup fails, preventing silent SDK corruption (#54)
  • Properly rewrite error messages originating from IncludeSrc-ed files (#45)

1.1.0 (2021-06-15)

  • Remove compiled script packages when switching between debug and release mode to prevent compiler error (#16)
  • Remove compiled script packages when modifying macros (#20)
  • Overridden Steam UGC IDs can now be long (int64) (#22)
  • Use error syntax file(line) for compiler errors to be compatible with both ModBuddy and VS Code (#26)
  • Add a clean.ps1 script, ModBuddy configuration and VS Code example task to remove all cached build artifacts (#24)
  • Remove project file verification. Consider using Xymanek/X2ProjectGenerator instead (#28)
  • Catch macro name clashes through extra_globals.uci (#30)
  • Add debugging option to profile build times (#35)

1.0.0 (2021-05-22)

  • Initial release