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Friendly mobs (animals) get stuck on trees #389
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This is partially intentional. Many mobs are afraid of heights and don't want to walk off cliffs which are deeper than 4 blocks. Minetest's pathfinder seems to be broken. I don't think I fully understand your problem. |
This issue is not a cliff problem. It happens on level ground. |
Yeah, pathfinding in MT is not very smart, sadly. :-( |
Yes... I see that pathfinding is QUITE broken. The animals in a pen just jump repeatably against the walls, and won't detect openings or better slopes. Quite sad really. Does there not exist a smarter algorithm? I'm a simple CS graduate but would think there would be ready-to-go libraries for these things for decades (I plead ignorance.) EDIT: I see a potential new pathfinding is in the works which you commented on. [Discussion] new pathfinder #5479 |
Looks fixed after upgrade to Mobs Redo 1.41. If you still think this is a problem, post a new issue with more detailed description and maybe even screenshots. |
Was still a problem a few days ago. Will check again & post screenshots. EDIT: After a quick check, it doesn't look like they're getting stuck on trees as they side over after a few seconds. They are getting stuck in corners and higher places on walls. Will create a new issue with screenshots. |
Plz proceed here: |
I created a new issue before your post. I'll mark it closed and post screenshots over on #477 |
Might be more of a mobs_mc issue, but, horses, pigs, sheep, & cows (at least) seem to get stuck on a tree as it's walking when their heads hit it.
Tested on commit 916bf70b8542cf891cd8aa45ae1a6eb056effb16 if I remember correctly.
I have multiple screen-shots that I can upload tonight if it will help.
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