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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="Cache-Control" content="no-store" />
<link re="stylesheet" href="./styles/drop.css">
<link rel="stylesheet" href="./styles/styles.css">
<link rel="icon" type="image/x-icon" href="./img/HL.ico">
<script src="./scripts/collapse.js" defer></script>
<script src="./scripts/script.js" defer></script>
<title>Home</title>
</head>
<body>
<header>
<h1 class="menu">Goldsource editing</h1>
<div class="links">
<p><a href="VDF.html" class="links">VDF Language</a></p>
<p><a href="mdl.html" class="links">MDL</a></p>
</div>
<!--╠══════════════ DIDN'T FREAKING WORK!!═══════════════════════╣
<a href="index.html" class="links">home</a>
<button type="button" class="collapsible">
<span>VDF</span>
</button>
<div class="content">
<p><a href="VDF.html">VDF Language</a></p>
<p><a href="mdl.html">MDL</a></p>
</div>
-->
</header>
<main>
<h3 class="topic">What is the Gold source engine?</h3>
<pre class="par">
The gold-source engine is a physics engine developed by <a href="https://www.valvesoftware.com/en/" target="_blank">Valve software</a> back in 1998
It was the primary focus for valves Breakthrough title Half-Life, and was even used by Gearbox Software when developing <i>James Bond 007: Nightfire</i>.
It is based from ID software's Quake engine but with enough modifications to make it unique and revolutionary for its time.
While Its sequal (Half-Life 2) Might have blown this games engine out of the water its still important to remember what came before.
</pre>
</main>
<footer>
</footer>
</body>
</html>