You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is it possible to create ghost objects for robots like other things in the scene?
I think we could solve some ambiguity with ghost robots. Specifically, during gripper primitive playback, we ghost out the rest of the robot (affording that its not relevant).
Likewise, if I end up writing the physics processor then we could allow prominence toggle between no-physics traces (what we currently display) and physics traces (where the robot gets knocked off course by hitting things). Changing prominence in this case means one of the animated robots is a ghost. E.g., if we are interested in seeing the hypothetical movement without collision then that is the solid body robot and the collision robot is the ghost.
The text was updated successfully, but these errors were encountered:
Is it possible to create ghost objects for robots like other things in the scene?
I think we could solve some ambiguity with ghost robots. Specifically, during gripper primitive playback, we ghost out the rest of the robot (affording that its not relevant).
Likewise, if I end up writing the physics processor then we could allow prominence toggle between no-physics traces (what we currently display) and physics traces (where the robot gets knocked off course by hitting things). Changing prominence in this case means one of the animated robots is a ghost. E.g., if we are interested in seeing the hypothetical movement without collision then that is the solid body robot and the collision robot is the ghost.
The text was updated successfully, but these errors were encountered: