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Copy pathLemCore.pas.rej
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LemCore.pas.rej
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diff a/LemCore.pas b/LemCore.pas (rejected hunks)
@@ -39,52 +39,52 @@
clMask32 = $00FF00FF; // color used for "shape-only" masks
{�}
type
TBasicLemmingAction = ( //needs to match TBasicLemmingAction in LemStrings
baNone, //1
baWalking, //2
baAscending, //3
baDigging, //4
baClimbing, //5
baDrowning, //6
baHoisting, //7
baBuilding, //8
baBashing, //9
baMining, //10
baFalling, //11
baFloating, //12
baSplatting, //13
baExiting, //14
baVaporizing, //15
baBlocking, //16
baShrugging, //17
- baOhnoing, //18
- baTimebombing, //19
+ baTimebombing, //18
+ baOhnoing, //19
baExploding, //20
baToWalking, //21
baPlatforming, //22
baStacking, //23
baFreezing, //24
baFreezeFinish, //25
baSwimming, //26
baGliding, //27
baFixing, //28
baCloning, //29
baFencing, //30
baReaching, //31
baShimmying, //32
baJumping, //33
baDehoisting, //34
baSliding, //35
baSpearing, //36
baGrenading, //37
baLasering //38
);
const
MAX_SKILL_TYPES_PER_LEVEL = 14;
type