diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 36bf481..450942a 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -13,6 +13,7 @@ - [Among Us](./game-support/among-us.md) - [Age of Empires II: Definitive Edition](./game-support/aoe2_definitive_edition.md) - [Armored Core VI: Fires of Rubicon](./game-support/armored-core-6.md) + - [Ballionaire](./game-support/ballionaire.md) - [Battle Brothers](./game-support/battle-brothers.md) - [BeamNG.Drive](./game-support/beamng-drive.md) - [Betrayer](./game-support/betrayer.md) diff --git a/src/game-support/ballionaire.md b/src/game-support/ballionaire.md new file mode 100644 index 0000000..75b097b --- /dev/null +++ b/src/game-support/ballionaire.md @@ -0,0 +1,25 @@ +# Ballionaire + + +{{#template ../templates/rating.md status=Garbage installs=Yes opens=No}} + +> [!WARNING] +> Game almost seems like it's going to open, but will hang forever due to an internal error. Cannot load a CompressedTexture2D. +> ``` +> USER ERROR: No loader found for resource: (expected type: CompressedTexture2D) +> at: ResourceLoader::_load (core\io\resource_loader.cpp:282) +> USER ERROR: Failed loading resource: res://mutators/textures/eye_of_abundance.png. Make sure resources have been imported by opening the project in the editor at least once. +> at: ResourceLoader::_load (core\io\resource_loader.cpp:275) +> USER ERROR: System.Exception: MISSING RESOURCE +> at Rez.Textures.Mutators.Preload() +> at Rez.Preload() +> at Core.Shell._Ready() +> at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) +> at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) +> at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) +> at Core.Shell.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) +> at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret) +> at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0) +> ``` + +{{#template ../templates/steam.md id=2667120}}