From 6dc3ea94b00a81f1b84681e611da80bb13658405 Mon Sep 17 00:00:00 2001 From: mattmaniak <72657016+mattmaniak@users.noreply.github.com> Date: Sat, 21 Dec 2024 23:20:19 +0100 Subject: [PATCH] Make Ballionare workable (Garbage -> Silver) --- src/game-support/ballionaire.md | 23 +++++------------------ 1 file changed, 5 insertions(+), 18 deletions(-) diff --git a/src/game-support/ballionaire.md b/src/game-support/ballionaire.md index 75b097b..09d66ad 100644 --- a/src/game-support/ballionaire.md +++ b/src/game-support/ballionaire.md @@ -1,25 +1,12 @@ # Ballionaire -{{#template ../templates/rating.md status=Garbage installs=Yes opens=No}} +{{#template ../templates/rating.md status=Silver installs=Yes opens=Yes}} + +## Setup +Add `--rendering-driver vulkan` to the game Launch Options in Steam. > [!WARNING] -> Game almost seems like it's going to open, but will hang forever due to an internal error. Cannot load a CompressedTexture2D. -> ``` -> USER ERROR: No loader found for resource: (expected type: CompressedTexture2D) -> at: ResourceLoader::_load (core\io\resource_loader.cpp:282) -> USER ERROR: Failed loading resource: res://mutators/textures/eye_of_abundance.png. Make sure resources have been imported by opening the project in the editor at least once. -> at: ResourceLoader::_load (core\io\resource_loader.cpp:275) -> USER ERROR: System.Exception: MISSING RESOURCE -> at Rez.Textures.Mutators.Preload() -> at Rez.Preload() -> at Core.Shell._Ready() -> at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) -> at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) -> at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) -> at Core.Shell.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) -> at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret) -> at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0) -> ``` +> There is a minor display bug with arrow characters. {{#template ../templates/steam.md id=2667120}}