From 57ade427334b5f36752bffd16ed130200af8dd68 Mon Sep 17 00:00:00 2001 From: Zak Lembarra Date: Tue, 17 Dec 2024 01:27:24 +0100 Subject: [PATCH] Adds Ballionaire to the games list --- src/SUMMARY.md | 1 + src/game-support/ballionaire.md | 25 +++++++++++++++++++++++++ 2 files changed, 26 insertions(+) create mode 100644 src/game-support/ballionaire.md diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 36bf481..450942a 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -13,6 +13,7 @@ - [Among Us](./game-support/among-us.md) - [Age of Empires II: Definitive Edition](./game-support/aoe2_definitive_edition.md) - [Armored Core VI: Fires of Rubicon](./game-support/armored-core-6.md) + - [Ballionaire](./game-support/ballionaire.md) - [Battle Brothers](./game-support/battle-brothers.md) - [BeamNG.Drive](./game-support/beamng-drive.md) - [Betrayer](./game-support/betrayer.md) diff --git a/src/game-support/ballionaire.md b/src/game-support/ballionaire.md new file mode 100644 index 0000000..8cb0871 --- /dev/null +++ b/src/game-support/ballionaire.md @@ -0,0 +1,25 @@ +# Ballionaire + + +{{#template ../templates/rating.md status=Garbage installs=Yes opens=No}} + +## Notes +Cannot load a CompressedTexture2D. +``` +USER ERROR: No loader found for resource: (expected type: CompressedTexture2D) +at: ResourceLoader::_load (core\io\resource_loader.cpp:282) +USER ERROR: Failed loading resource: res://mutators/textures/eye_of_abundance.png. Make sure resources have been imported by opening the project in the editor at least once. +at: ResourceLoader::_load (core\io\resource_loader.cpp:275) +USER ERROR: System.Exception: MISSING RESOURCE +at Rez.Textures.Mutators.Preload() +at Rez.Preload() +at Core.Shell._Ready() +at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) +at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) +at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) +at Core.Shell.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) +at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret) +at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0) +``` + +{{#template ../templates/steam.md id=2667120}}