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new_food.txt
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new_food.txt
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Farming:
We can farm for "food crops" or "special crops." Each area only has a few
crops available, so you'll need to trade to get most!
Farms can support up to 10 workers.
Food crops all produce <farm skill> food per day:
SKILL FOOD
1 1.0
2 2.0
3 3.0
4 4.0
5 5.0
This is also multipled by the terrain's farmability:
SKILL TERRAIN FOOD
1 25% 0.25
2 0.5
3 0.75
4 1.0
5 1.25
1 50% 0.5
2 1.0
3 1.5
4 2.0
5 2.5
1 75% 0.75
2 1.5
3 2.25
4 3.0
5 3.75
Special crops include:
-Spices: Morale commodity.
-Drugs: Morale commodity. May be addictive (i.e. failure to meet demand has
negative social effects)
-Poisons: Used by nobility (heroes, assassins) and military units to turn
wounding hits into killing hits.
-Fibers: Used for constructing cloth.