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mapitems.h
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mapitems.h
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#ifndef _MAPITEMS_H_
#define _MAPITEMS_H_
enum items_location {
mi_none,
mi_field, mi_forest, mi_hive, mi_hive_center,
mi_road,
mi_livingroom, mi_kitchen, mi_fridge, mi_home_hw, mi_bedroom, mi_homeguns,
mi_dresser, mi_dining,
mi_snacks, mi_fridgesnacks, mi_behindcounter, mi_magazines,
mi_softdrugs, mi_harddrugs,
mi_cannedfood, mi_pasta, mi_produce,
mi_cleaning,
mi_hardware, mi_tools, mi_bigtools, mi_mischw,
mi_consumer_electronics,
mi_sports, mi_camping, mi_allsporting,
mi_alcohol,
mi_pool_table,
mi_trash,
mi_ammo, mi_pistols, mi_shotguns, mi_rifles, mi_smg, mi_assault, mi_allguns,
mi_gunxtras,
mi_shoes, mi_pants, mi_shirts, mi_jackets, mi_winter, mi_bags, mi_allclothes,
mi_novels, mi_manuals, mi_textbooks,
mi_cop_weapons, mi_cop_evidence,
mi_hospital_lab, mi_hospital_samples, mi_surgery,
mi_office, mi_vault,
mi_art, mi_pawn, mi_mil_surplus,
mi_shelter,
mi_chemistry, mi_teleport, mi_goo, mi_cloning_vat, mi_dissection,
mi_hydro, mi_electronics, mi_monparts, mi_bionics, mi_bionics_common,
mi_bots, mi_launchers, mi_mil_rifles, mi_grenades, mi_mil_armor, mi_mil_food,
mi_mil_food_nodrugs, mi_bionics_mil,
mi_weapons, mi_survival_armor, mi_survival_tools,
mi_sewage_plant,
mi_mine_storage, mi_mine_equipment,
mi_spiral,
mi_radio,
mi_toxic_dump_equipment,
mi_subway, mi_sewer,
mi_cavern,
mi_spider,
mi_ant_food, mi_ant_egg,
// Monster drops
mi_biollante, mi_bugs, mi_bees, mi_wasps, mi_robots,
// Map Extras
mi_helicopter, mi_military, mi_science, mi_rare, mi_stash_food, mi_stash_ammo,
mi_stash_wood, mi_stash_drugs, mi_drugdealer, mi_wreckage,
// Shopkeeps &c
mi_npc_hacker,
mi_trader_avoid,
num_itloc
};
// This is used only for monsters; they get a list of items_locations, and
// a chance that each one will be used.
struct items_location_and_chance
{
items_location loc;
int chance;
items_location_and_chance (items_location l, int c) {
loc = l;
chance = c;
};
};
#endif