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Copy pathSpeakToNPC7.BIKB
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SpeakToNPC7.BIKB
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//SpeakToNPC.BIKB
//NPC Interaction Sentences
//Called from Server, from SendProgress Event
//Creates speech interactions
class Sentences
{
class greetNPC7b0
{
text = "Welcome to my home.";
speech[] = {"\sound\NPC7\greet0.ogg"};
class Arguments {};
};
class greetNPC7b1
{
text = "Thank you for your help.";
speech[] = {"\sound\NPC7\greet1.ogg"};
class Arguments {};
};
class greetNPC7b2
{
text = "Thank you for your help.";
speech[] = {"\sound\NPC7\greet1.ogg"};
class Arguments {};
};
class greetNPC7b3
{
text = "Thank you for your help.";
speech[] = {"\sound\NPC7\greet1.ogg"};
class Arguments {};
};
class greetNPC7b4
{
text = "Thank you for your help.";
speech[] = {"\sound\NPC7\greet1.ogg"};
class Arguments {};
};
class greetNPC7b5
{
text = "Thank you for your help.";
speech[] = {"\sound\NPC7\greet1.ogg"};
class Arguments {};
};
class greetNPC7b6
{
text = "Thank you for your help.";
speech[] = {"\sound\NPC7\greet1.ogg"};
class Arguments {};
};
class greetNPC7b7
{
text = "Thank you for your help.";
speech[] = {"\sound\NPC7\greet1.ogg"};
class Arguments {};
};
class greetNPC7b8
{
text = "Thank you for your help.";
speech[] = {"\sound\NPC7\greet1.ogg"};
class Arguments {};
};
class greetNPC7b9
{
text = "Thank you for your help.";
speech[] = {"\sound\NPC7\greet1.ogg"};
class Arguments {};
};
class greetNPC7b10
{
text = "Thank you for your help.";
speech[] = {"\sound\NPC7\greet1.ogg"};
class Arguments {};
};
class offerNPC7b0
{
text = "I have many jobs for you if you are willing.";
speech[] = {"\sound\NPC7\offer0.ogg"};
class Arguments {};
};
class offerNPC7b1
{
text = "I have many jobs for you if you are willing.";
speech[] = {"\sound\NPC7\offer0.ogg"};
class Arguments {};
};
class offerNPC7b2
{
text = "I have many jobs for you if you are willing.";
speech[] = {"\sound\NPC7\offer0.ogg"};
class Arguments {};
};
class offerNPC7b3
{
text = "I have many jobs for you if you are willing.";
speech[] = {"\sound\NPC7\offer0.ogg"};
class Arguments {};
};
class offerNPC7b4
{
text = "I have many jobs for you if you are willing.";
speech[] = {"\sound\NPC7\offer0.ogg"};
class Arguments {};
};
class offerNPC7b5
{
text = "I have many jobs for you if you are willing.";
speech[] = {"\sound\NPC7\offer0.ogg"};
class Arguments {};
};
class offerNPC7b6
{
text = "I have many jobs for you if you are willing.";
speech[] = {"\sound\NPC7\offer0.ogg"};
class Arguments {};
};
class offerNPC7b7
{
text = "I have many jobs for you if you are willing.";
speech[] = {"\sound\NPC7\offer0.ogg"};
class Arguments {};
};
class offerNPC7b8
{
text = "I have many jobs for you if you are willing.";
speech[] = {"\sound\NPC7\offer0.ogg"};
class Arguments {};
};
class offerNPC7b9
{
text = "I have a big job for you to do now.";
speech[] = {"\sound\NPC7\offer9.ogg"};
class Arguments {};
};
class offerNPC7b10
{
text = "You have made me a very happy man.";
speech[] = {"\sound\NPC7\offer10.ogg"};
class Arguments {};
};
class pause
{
text = "";
speech[] = {"\sound\pause.ogg"};
class Arguments {};
};
};
class Arguments{};
class Special{};
startWithVocal[] = {hour};
startWithConsonant[] = {europe, university};