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SpeakToNPC6.BIKB
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SpeakToNPC6.BIKB
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//SpeakToNPC.BIKB
//NPC Interaction Sentences
//Called from Server, from SendProgress Event
//Creates speech interactions
class Sentences
{
class greetNPC6b0
{
text = "Friend or foe, stranger?";
speech[] = {"\sound\NPC6\greet0.ogg"};
class Arguments {};
};
class greetNPC6b1
{
text = "The fight for justice must continue.";
speech[] = {"\sound\NPC6\greet1.ogg"};
class Arguments {};
};
class greetNPC6b2
{
text = "The fight for justice must continue.";
speech[] = {"\sound\NPC6\greet1.ogg"};
class Arguments {};
};
class greetNPC6b3
{
text = "The fight for justice must continue.";
speech[] = {"\sound\NPC6\greet1.ogg"};
class Arguments {};
};
class greetNPC6b4
{
text = "The fight for justice must continue.";
speech[] = {"\sound\NPC6\greet1.ogg"};
class Arguments {};
};
class greetNPC6b5
{
text = "The fight for justice must continue.";
speech[] = {"\sound\NPC6\greet1.ogg"};
class Arguments {};
};
class greetNPC6b6
{
text = "The fight for justice must continue.";
speech[] = {"\sound\NPC6\greet1.ogg"};
class Arguments {};
};
class greetNPC6b7
{
text = "The fight for justice must continue.";
speech[] = {"\sound\NPC6\greet1.ogg"};
class Arguments {};
};
class greetNPC6b8
{
text = "The fight for justice must continue.";
speech[] = {"\sound\NPC6\greet1.ogg"};
class Arguments {};
};
class greetNPC6b9
{
text = "The fight for justice must continue.";
speech[] = {"\sound\NPC6\greet1.ogg"};
class Arguments {};
};
class greetNPC6b10
{
text = "Thank you for all your work.";
speech[] = {"\sound\NPC6\greet10.ogg"};
class Arguments {};
};
class offerNPC6b0
{
text = "Are you prepared to fight?";
speech[] = {"\sound\NPC6\offer0.ogg"};
class Arguments {};
};
class offerNPC6b1
{
text = "Are you prepared to fight?";
speech[] = {"\sound\NPC6\offer0.ogg"};
class Arguments {};
};
class offerNPC6b2
{
text = "Are you prepared to fight?";
speech[] = {"\sound\NPC6\offer0.ogg"};
class Arguments {};
};
class offerNPC6b3
{
text = "Are you prepared to fight?";
speech[] = {"\sound\NPC6\offer0.ogg"};
class Arguments {};
};
class offerNPC6b4
{
text = "Are you prepared to fight?";
speech[] = {"\sound\NPC6\offer0.ogg"};
class Arguments {};
};
class offerNPC6b5
{
text = "Are you prepared to fight?";
speech[] = {"\sound\NPC6\offer0.ogg"};
class Arguments {};
};
class offerNPC6b6
{
text = "Are you prepared to fight?";
speech[] = {"\sound\NPC6\offer0.ogg"};
class Arguments {};
};
class offerNPC6b7
{
text = "Are you prepared to fight?";
speech[] = {"\sound\NPC6\offer0.ogg"};
class Arguments {};
};
class offerNPC6b8
{
text = "Are you prepared to fight?";
speech[] = {"\sound\NPC6\offer0.ogg"};
class Arguments {};
};
class offerNPC6b9
{
text = "Are you prepared to fight?";
speech[] = {"\sound\NPC6\offer0.ogg"};
class Arguments {};
};
class offerNPC6b10
{
text = "We are safe now.";
speech[] = {"\sound\NPC6\offer10.ogg"};
class Arguments {};
};
class pause
{
text = "";
speech[] = {"\sound\pause.ogg"};
class Arguments {};
};
};
class Arguments{};
class Special{};
startWithVocal[] = {hour};
startWithConsonant[] = {europe, university};