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SpeakToNPC5.BIKB
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SpeakToNPC5.BIKB
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//SpeakToNPC.BIKB
//NPC Interaction Sentences
//Called from Server, from SendProgress Event
//Creates speech interactions
class Sentences
{
class greetNPC5b0
{
text = "Hi there. Would you be available for a job?";
speech[] = {"\sound\NPC5\greet0.ogg"};
class Arguments {};
};
class greetNPC5b1
{
text = "Are you available for another job?";
speech[] = {"\sound\NPC5\greet1.ogg"};
class Arguments {};
};
class greetNPC5b2
{
text = "Are you available for another job?";
speech[] = {"\sound\NPC5\greet1.ogg"};
class Arguments {};
};
class greetNPC5b3
{
text = "Are you available for another job?";
speech[] = {"\sound\NPC5\greet1.ogg"};
class Arguments {};
};
class greetNPC5b4
{
text = "Are you available for another job?";
speech[] = {"\sound\NPC5\greet1.ogg"};
class Arguments {};
};
class greetNPC5b5
{
text = "Are you available for another job?";
speech[] = {"\sound\NPC5\greet1.ogg"};
class Arguments {};
};
class greetNPC5b6
{
text = "Are you available for another job?";
speech[] = {"\sound\NPC5\greet1.ogg"};
class Arguments {};
};
class greetNPC5b7
{
text = "Are you available for another job?";
speech[] = {"\sound\NPC5\greet1.ogg"};
class Arguments {};
};
class greetNPC5b8
{
text = "Are you available for another job?";
speech[] = {"\sound\NPC5\greet1.ogg"};
class Arguments {};
};
class greetNPC5b9
{
text = "Are you available for another job?";
speech[] = {"\sound\NPC5\greet1.ogg"};
class Arguments {};
};
class greetNPC5b10
{
text = "Thanks for your help ensuring the safety of the mine.";
speech[] = {"\sound\NPC5\greet10.ogg"};
class Arguments {};
};
class offerNPC5b0
{
text = "We need a delivery driver to get our minerals to the port.";
speech[] = {"\sound\NPC5\offer0.ogg"};
class Arguments {};
};
class offerNPC5b1
{
text = "Can you fly a helicopter?";
speech[] = {"\sound\NPC5\offer1.ogg"};
class Arguments {};
};
class offerNPC5b2
{
text = "We have a problem with some locals.";
speech[] = {"\sound\NPC5\offer2.ogg"};
class Arguments {};
};
class offerNPC5b3
{
text = "A large delivery has arrived for us in the port.";
speech[] = {"\sound\NPC5\offer3.ogg"};
class Arguments {};
};
class offerNPC5b4
{
text = "We need another supply driver.";
speech[] = {"\sound\NPC5\offer4.ogg"};
class Arguments {};
};
class offerNPC5b5
{
text = "A convoy needs air support.";
speech[] = {"\sound\NPC5\offer5.ogg"};
class Arguments {};
};
class offerNPC5b6
{
text = "Our port is coming under attack!";
speech[] = {"\sound\NPC5\offer6.ogg"};
class Arguments {};
};
class offerNPC5b7
{
text = "A large delivery has arrived for us in the port.";
speech[] = {"\sound\NPC5\offer7.ogg"};
class Arguments {};
};
class offerNPC5b8
{
text = "We have more trouble from thieves.";
speech[] = {"\sound\NPC5\offer8.ogg"};
class Arguments {};
};
class offerNPC5b9
{
text = "Our mine is under attack!";
speech[] = {"\sound\NPC5\offer9.ogg"};
class Arguments {};
};
class offerNPC5b10
{
text = "We aren't currently hiring, sorry.";
speech[] = {"\sound\NPC5\offer10.ogg"};
class Arguments {};
};
class pause
{
text = "";
speech[] = {"\sound\pause.ogg"};
class Arguments {};
};
};
class Arguments{};
class Special{};
startWithVocal[] = {hour};
startWithConsonant[] = {europe, university};