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SpeakToNPC4.BIKB
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SpeakToNPC4.BIKB
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//SpeakToNPC.BIKB
//NPC Interaction Sentences
//Called from Server, from SendProgress Event
//Creates speech interactions
class Sentences
{
class greetNPC4b0
{
text = "Have you come to surrender yourself to us?";
speech[] = {"\sound\NPC4\greet0.ogg"};
class Arguments {};
};
class greetNPC4b1
{
text = "Have you come to surrender yourself to us?";
speech[] = {"\sound\NPC4\greet0.ogg"};
class Arguments {};
};
class greetNPC4b2
{
text = "Have you come to surrender yourself to us?";
speech[] = {"\sound\NPC4\greet0.ogg"};
class Arguments {};
};
class greetNPC4b3
{
text = "Are you ready for a bigger job?";
speech[] = {"\sound\NPC4\greet3.ogg"};
class Arguments {};
};
class greetNPC4b4
{
text = "Welcome back.";
speech[] = {"\sound\NPC4\greet4.ogg"};
class Arguments {};
};
class greetNPC4b5
{
text = "Welcome back.";
speech[] = {"\sound\NPC4\greet4.ogg"};
class Arguments {};
};
class greetNPC4b6
{
text = "Welcome back.";
speech[] = {"\sound\NPC4\greet4.ogg"};
class Arguments {};
};
class greetNPC4b7
{
text = "Hi Boss.";
speech[] = {"\sound\NPC4\greet7.ogg"};
class Arguments {};
};
class greetNPC4b8
{
text = "Hi Boss.";
speech[] = {"\sound\NPC4\greet7.ogg"};
class Arguments {};
};
class greetNPC4b9
{
text = "Hi Boss.";
speech[] = {"\sound\NPC4\greet7.ogg"};
class Arguments {};
};
class greetNPC4b10
{
text = "Hi Boss.";
speech[] = {"\sound\NPC4\greet7.ogg"};
class Arguments {};
};
class offerNPC4b0
{
text = "Oh, OK. Well I need help with something.";
speech[] = {"\sound\NPC4\offer0.ogg"};
class Arguments {};
};
class offerNPC4b1
{
text = "Oh, OK. Well I need help with something.";
speech[] = {"\sound\NPC4\offer0.ogg"};
class Arguments {};
};
class offerNPC4b2
{
text = "Oh, OK. Well I need help with something.";
speech[] = {"\sound\NPC4\offer0.ogg"};
class Arguments {};
};
class offerNPC4b3
{
text = "We could use your help with something.";
speech[] = {"\sound\NPC4\offer3.ogg"};
class Arguments {};
};
class offerNPC4b4
{
text = "We could use your help with something.";
speech[] = {"\sound\NPC4\offer3.ogg"};
class Arguments {};
};
class offerNPC4b5
{
text = "We could use your help with something.";
speech[] = {"\sound\NPC4\offer3.ogg"};
class Arguments {};
};
class offerNPC4b6
{
text = "Something has to be done. You need to do it.";
speech[] = {"\sound\NPC4\offer6.ogg"};
class Arguments {};
};
class offerNPC4b7
{
text = "We need to regain control of our workers.";
speech[] = {"\sound\NPC4\offer7.ogg"};
class Arguments {};
};
class offerNPC4b8
{
text = "We need to regain control of our workers.";
speech[] = {"\sound\NPC4\offer7.ogg"};
class Arguments {};
};
class offerNPC4b9
{
text = "We need to regain control of our workers.";
speech[] = {"\sound\NPC4\offer7.ogg"};
class Arguments {};
};
class offerNPC4b10
{
text = "All our businesses are operating well, sir.";
speech[] = {"\sound\NPC4\offer10.ogg"};
class Arguments {};
};
class pause
{
text = "";
speech[] = {"\sound\pause.ogg"};
class Arguments {};
};
};
class Arguments{};
class Special{};
startWithVocal[] = {hour};
startWithConsonant[] = {europe, university};