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SpeakToNPC3.BIKB
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SpeakToNPC3.BIKB
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//SpeakToNPC.BIKB
//NPC Interaction Sentences
//Called from Server, from SendProgress Event
//Creates speech interactions
class Sentences
{
class greetNPC3b0
{
text = "";
speech[] = {"\sound\NPC3\greet0.ogg"};
class Arguments {};
};
class greetNPC3b1
{
text = "";
speech[] = {"\sound\NPC3\greet1.ogg"};
class Arguments {};
};
class greetNPC3b2
{
text = "";
speech[] = {"\sound\NPC3\greet2.ogg"};
class Arguments {};
};
class greetNPC3b3
{
text = "";
speech[] = {"\sound\NPC3\greet3.ogg"};
class Arguments {};
};
class greetNPC3b4
{
text = "";
speech[] = {"\sound\NPC3\greet4.ogg"};
class Arguments {};
};
class greetNPC3b5
{
text = "";
speech[] = {"\sound\NPC3\greet5.ogg"};
class Arguments {};
};
class greetNPC3b6
{
text = "";
speech[] = {"\sound\NPC3\greet6.ogg"};
class Arguments {};
};
class greetNPC3b7
{
text = "";
speech[] = {"\sound\NPC3\greet7.ogg"};
class Arguments {};
};
class greetNPC3b8
{
text = "";
speech[] = {"\sound\NPC3\greet8.ogg"};
class Arguments {};
};
class greetNPC3b9
{
text = "";
speech[] = {"\sound\NPC3\greet9.ogg"};
class Arguments {};
};
class greetNPC3b10
{
text = "";
speech[] = {"\sound\NPC3\greet10.ogg"};
class Arguments {};
};
class offerNPC3b0
{
text = "";
speech[] = {"\sound\NPC3\offer0.ogg"};
class Arguments {};
};
class offerNPC3b1
{
text = "";
speech[] = {"\sound\NPC3\offer1.ogg"};
class Arguments {};
};
class offerNPC3b2
{
text = "";
speech[] = {"\sound\NPC3\offer2.ogg"};
class Arguments {};
};
class offerNPC3b3
{
text = "";
speech[] = {"\sound\NPC3\offer3.ogg"};
class Arguments {};
};
class offerNPC3b4
{
text = "";
speech[] = {"\sound\NPC3\offer4.ogg"};
class Arguments {};
};
class offerNPC3b5
{
text = "";
speech[] = {"\sound\NPC3\offer5.ogg"};
class Arguments {};
};
class offerNPC3b6
{
text = "";
speech[] = {"\sound\NPC3\offer6.ogg"};
class Arguments {};
};
class offerNPC3b7
{
text = "";
speech[] = {"\sound\NPC3\offer7.ogg"};
class Arguments {};
};
class offerNPC3b8
{
text = "";
speech[] = {"\sound\NPC3\offer8.ogg"};
class Arguments {};
};
class offerNPC3b9
{
text = "";
speech[] = {"\sound\NPC3\offer9.ogg"};
class Arguments {};
};
class offerNPC3b10
{
text = "";
speech[] = {"\sound\NPC3\offer10.ogg"};
class Arguments {};
};
class pause
{
text = "";
speech[] = {"\sound\pause.ogg"};
class Arguments {};
};
};
class Arguments{};
class Special{};
startWithVocal[] = {hour};
startWithConsonant[] = {europe, university};