-
Notifications
You must be signed in to change notification settings - Fork 0
/
SpeakToNPC1.BIKB
151 lines (149 loc) · 3.48 KB
/
SpeakToNPC1.BIKB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
//SpeakToNPC.BIKB
//NPC Interaction Sentences
//Called from Server, from SendProgress Event
//Creates speech interactions
class Sentences
{
class greetNPC1b0
{
text = "Do you follow the way of the Nyan?";
speech[] = {"\sound\NPC1\greet0.ogg"};
class Arguments {};
};
class greetNPC1b1
{
text = "Nyan have mercy on their souls.";
speech[] = {"\sound\NPC1\greet1.ogg"};
class Arguments {};
};
class greetNPC1b2
{
text = "Nyan is pleased with your progress.";
speech[] = {"\sound\NPC1\greet2.ogg"};
class Arguments {};
};
class greetNPC1b3
{
text = "Nyan is pleased with your progress.";
speech[] = {"\sound\NPC1\greet2.ogg"};
class Arguments {};
};
class greetNPC1b4
{
text = "Nyan is pleased with your progress.";
speech[] = {"\sound\NPC1\greet2.ogg"};
class Arguments {};
};
class greetNPC1b5
{
text = "Nyan is pleased with your progress.";
speech[] = {"\sound\NPC1\greet2.ogg"};
class Arguments {};
};
class greetNPC1b6
{
text = "Nyan is pleased with your progress.";
speech[] = {"\sound\NPC1\greet2.ogg"};
class Arguments {};
};
class greetNPC1b7
{
text = "Nyan is pleased with your progress.";
speech[] = {"\sound\NPC1\greet2.ogg"};
class Arguments {};
};
class greetNPC1b8
{
text = "Nyan is pleased with your progress.";
speech[] = {"\sound\NPC1\greet2.ogg"};
class Arguments {};
};
class greetNPC1b9
{
text = "Nyan is pleased with your progress.";
speech[] = {"\sound\NPC1\greet2.ogg"};
class Arguments {};
};
class greetNPC1b10
{
text = "Greetings, oh great Lord Nyan.";
speech[] = {"\sound\NPC1\greet10.ogg"};
class Arguments {};
};
class offerNPC1b0
{
text = "There are some that have turned from the path.";
speech[] = {"\sound\NPC1\offer0.ogg"};
class Arguments {};
};
class offerNPC1b1
{
text = "Supplies are needed for our journey.";
speech[] = {"\sound\NPC1\offer1.ogg"};
class Arguments {};
};
class offerNPC1b2
{
text = "We need to work to purify this plain.";
speech[] = {"\sound\NPC1\offer2.ogg"};
class Arguments {};
};
class offerNPC1b3
{
text = "We need to work to purify this plain.";
speech[] = {"\sound\NPC1\offer2.ogg"};
class Arguments {};
};
class offerNPC1b4
{
text = "The darkness comes. I see it spreading.";
speech[] = {"\sound\NPC1\offer4.ogg"};
class Arguments {};
};
class offerNPC1b5
{
text = "We need to work to purify this plain.";
speech[] = {"\sound\NPC1\offer2.ogg"};
class Arguments {};
};
class offerNPC1b6
{
text = "We need to work to purify this plain.";
speech[] = {"\sound\NPC1\offer2.ogg"};
class Arguments {};
};
class offerNPC1b7
{
text = "The darkness comes. I see it spreading.";
speech[] = {"\sound\NPC1\offer4.ogg"};
class Arguments {};
};
class offerNPC1b8
{
text = "The darkness comes. I see it spreading.";
speech[] = {"\sound\NPC1\offer4.ogg"};
class Arguments {};
};
class offerNPC1b9
{
text = "Nyan requires you for the most holy of tasks.";
speech[] = {"\sound\NPC1\offer9.ogg"};
class Arguments {};
};
class offerNPC1b10
{
text = "I will continue to protect your people, oh great one.";
speech[] = {"\sound\NPC1\offer10.ogg"};
class Arguments {};
};
class pause
{
text = "";
speech[] = {"\sound\pause.ogg"};
class Arguments {};
};
};
class Arguments{};
class Special{};
startWithVocal[] = {hour};
startWithConsonant[] = {europe, university};