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lua54.hexpat
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lua54.hexpat
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#pragma description Lua 5.4 bytecode
import std.io;
import std.mem;
namespace impl {
fn transform_Size_array(auto array) {
u128 res = 0;
for(u8 i = 0, (array[i] & 0x80 == 0) && (i < 9), i+=1) {
res <<= 7;
res |= array[i] & 0x7f;
}
res <<= 7;
res |= array[sizeof(array)-1] & 0x7f;
return res;
};
fn format_Size(auto leb128) {
u128 res = impl::transform_Size_array(leb128.array);
return std::format("{} ({:#x})", res, res);
};
fn transform_Size(auto leb128) {
return impl::transform_Size_array(leb128.array);
};
fn format_LuaString(auto string) {
if (string.size == 0) {
return "None";
}
return std::format("\"{}\"", string.data);
};
fn format_Constant(auto constant) {
return constant.data;
};
fn format_Version(auto ver) {
return std::format("Ver. {}.{}", ver.major, ver.minor);
};
}
using LuaFunction;
struct Size {
u8 array[while(addressof(this) == $ || ((addressof(this)-$ < 9) && (std::mem::read_unsigned($-1, 1) & 0x80 == 0)))] [[hidden]];
} [[sealed, format("impl::format_Size"), transform("impl::transform_Size")]];
bitfield Version {
minor : 4;
major : 4;
} [[format("impl::format_Version")]];
struct LuaBinaryHeader {
u32 magic;
Version version_number;
u8 format_version;
u8 error_detection_data[6];
u8 size_of_int;
u8 size_of_size_t;
u8 size_of_number;
u64 luac_int;
double luac_num;
};
struct LuaString {
Size size;
if (size > 0) {
char data[size-1];
}
}[[format("impl::format_LuaString")]];
struct LuaConstant {
u8 type;
if (type == 3) {
u64 data;
} else if (type == 0x13) {
double data;
} else if (type == 0x4 || type == 0x14) {
LuaString data;
}
}[[format("impl::format_Constant")]];
struct LuaUpvalue {
u8 instack;
u8 idx;
u8 kind;
};
struct Vector<T> {
Size size;
T values[size];
};
struct AbsLineInfo {
Size pc;
Size line;
};
struct LocalVar {
LuaString varname;
Size startpc;
Size endpc;
};
struct LuaDebugInfo {
Vector<s8> lineInfo;
Vector<AbsLineInfo> abslineinfo;
Vector<LocalVar> local_vars;
Vector<LuaString> upvalues;
};
struct LuaFunction {
LuaString source;
Size line_defined;
Size last_line_defined;
u8 number_of_parameters;
u8 is_vararg;
u8 maxstacksize;
Vector<u32> code;
Vector<LuaConstant> constants;
Vector<LuaUpvalue> upvalues;
Vector<LuaFunction> protos;
LuaDebugInfo debugInfo;
};
struct LuaFile {
LuaBinaryHeader header;
u8 size_of_upvalues;
LuaFunction func;
};
LuaFile file @ 0;