Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Emonds field landscape #34

Open
3 tasks
finger563 opened this issue Feb 15, 2022 · 11 comments
Open
3 tasks

Emonds field landscape #34

finger563 opened this issue Feb 15, 2022 · 11 comments
Assignees

Comments

@finger563
Copy link
Member

finger563 commented Feb 15, 2022

  • heightmap for emonds field
  • color texture
  • biome?
@finger563
Copy link
Member Author

Might actually be best to sculpt the landscape within Unreal using the Voxel Plugin editor utility, and apply a nice landscape material to it using something like this brushify auto-landscape-material

@finger563
Copy link
Member Author

Brushify tutorials:

finger563 added a commit that referenced this issue Mar 2, 2022
…ht/colormaps. added voxel graph for loading the height/color maps and generating a voxel world from them in the EmondsField_TestMap. Ensured all needed voxel graph operations are recompiled for ue5.
finger563 added a commit that referenced this issue Mar 8, 2022
…tree generation / placement so that we can have clumps of trees and grass everywhere.
@finger563
Copy link
Member Author

image

image

image

image

image

image

image

image

@finger563
Copy link
Member Author

image

@finger563
Copy link
Member Author

image

image

@finger563
Copy link
Member Author

image

@finger563
Copy link
Member Author

image

@finger563
Copy link
Member Author

image

@finger563
Copy link
Member Author

image

@finger563
Copy link
Member Author

image

@finger563
Copy link
Member Author

image

@finger563 finger563 pinned this issue May 22, 2022
finger563 added a commit that referenced this issue Oct 3, 2022
…ht/colormaps. added voxel graph for loading the height/color maps and generating a voxel world from them in the EmondsField_TestMap. Ensured all needed voxel graph operations are recompiled for ue5.
finger563 added a commit that referenced this issue Oct 3, 2022
…tree generation / placement so that we can have clumps of trees and grass everywhere.
finger563 added a commit that referenced this issue Oct 3, 2022
…ht/colormaps. added voxel graph for loading the height/color maps and generating a voxel world from them in the EmondsField_TestMap. Ensured all needed voxel graph operations are recompiled for ue5.
finger563 added a commit that referenced this issue Oct 3, 2022
…tree generation / placement so that we can have clumps of trees and grass everywhere.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant