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index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>My first three.js app</title>
<style>
body {
margin: 0;
}
</style>
</head>
<body>
<script src="js/three.js"></script>
<script>
// Our Javascript will go here.
const scene = new THREE.Scene();
// Camera takes in 4 arguments: field of view, aspect ratio, near clipping plane, far clipping plane
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// the cube object
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
// the rendering here
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.1;
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>