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model_structs_reply_button.go
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model_structs_reply_button.go
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/*
WhatsAPI Go
The V2 of WhatsAPI Go
API version: 2.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package WhatsAPI
import (
"encoding/json"
)
// StructsReplyButton struct for StructsReplyButton
type StructsReplyButton struct {
ButtonId *string `json:"button_id,omitempty"`
ButtonText *string `json:"button_text,omitempty"`
}
// NewStructsReplyButton instantiates a new StructsReplyButton object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewStructsReplyButton() *StructsReplyButton {
this := StructsReplyButton{}
return &this
}
// NewStructsReplyButtonWithDefaults instantiates a new StructsReplyButton object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewStructsReplyButtonWithDefaults() *StructsReplyButton {
this := StructsReplyButton{}
return &this
}
// GetButtonId returns the ButtonId field value if set, zero value otherwise.
func (o *StructsReplyButton) GetButtonId() string {
if o == nil || isNil(o.ButtonId) {
var ret string
return ret
}
return *o.ButtonId
}
// GetButtonIdOk returns a tuple with the ButtonId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *StructsReplyButton) GetButtonIdOk() (*string, bool) {
if o == nil || isNil(o.ButtonId) {
return nil, false
}
return o.ButtonId, true
}
// HasButtonId returns a boolean if a field has been set.
func (o *StructsReplyButton) HasButtonId() bool {
if o != nil && !isNil(o.ButtonId) {
return true
}
return false
}
// SetButtonId gets a reference to the given string and assigns it to the ButtonId field.
func (o *StructsReplyButton) SetButtonId(v string) {
o.ButtonId = &v
}
// GetButtonText returns the ButtonText field value if set, zero value otherwise.
func (o *StructsReplyButton) GetButtonText() string {
if o == nil || isNil(o.ButtonText) {
var ret string
return ret
}
return *o.ButtonText
}
// GetButtonTextOk returns a tuple with the ButtonText field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *StructsReplyButton) GetButtonTextOk() (*string, bool) {
if o == nil || isNil(o.ButtonText) {
return nil, false
}
return o.ButtonText, true
}
// HasButtonText returns a boolean if a field has been set.
func (o *StructsReplyButton) HasButtonText() bool {
if o != nil && !isNil(o.ButtonText) {
return true
}
return false
}
// SetButtonText gets a reference to the given string and assigns it to the ButtonText field.
func (o *StructsReplyButton) SetButtonText(v string) {
o.ButtonText = &v
}
func (o StructsReplyButton) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if !isNil(o.ButtonId) {
toSerialize["button_id"] = o.ButtonId
}
if !isNil(o.ButtonText) {
toSerialize["button_text"] = o.ButtonText
}
return json.Marshal(toSerialize)
}
type NullableStructsReplyButton struct {
value *StructsReplyButton
isSet bool
}
func (v NullableStructsReplyButton) Get() *StructsReplyButton {
return v.value
}
func (v *NullableStructsReplyButton) Set(val *StructsReplyButton) {
v.value = val
v.isSet = true
}
func (v NullableStructsReplyButton) IsSet() bool {
return v.isSet
}
func (v *NullableStructsReplyButton) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableStructsReplyButton(val *StructsReplyButton) *NullableStructsReplyButton {
return &NullableStructsReplyButton{value: val, isSet: true}
}
func (v NullableStructsReplyButton) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableStructsReplyButton) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}