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While AI performance is fairly acceptable even for large maps, spikes are still an issue that does not look to have a reasonable solution due to the problem nature. Moreover we really want to fully utilize time in-between game frame updates for AI purposes.
The text was updated successfully, but these errors were encountered:
While AI performance is fairly acceptable even for large maps, spikes are still an issue that does not look to have a reasonable solution due to the problem nature. Moreover we really want to fully utilize time in-between game frame updates for AI purposes.
The text was updated successfully, but these errors were encountered: