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War1gus-portable-3.3.2 - Crashes when trying to convert GOG version files #442
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So it looks like the problem was with the length of the folder name. I shortened the name to something like "War1gus332" and the file conversion went well until the end, however, when the conversion was complete I got the error "war1tool" that the "Memory could not be read or something", anyway way, in cmd, it was written that "the conversion process was complete and that I would no longer need to run it, etc....". Anyway, the game started normally, so I didn't understand this error. Just two questions: Is there no support for 16:9 screens? The game is shot in 4:3, which is a shame. And how do I start War1gus/Wargus in full screen? Whenever I select the full screen option in Wargus, it starts in a window. Well, I'm on Windows 7. Thanks man! I'm going to star the repositories... Your projects have a lot of potential. =D |
Hi. Yeah, there are some issues with long path names or weird characters in paths. Also, note that we no longer support Windows 7. I think we have already started using stuff that is only available in Windows 8 and later, so it may work for you, or not, no idea. The Stratagus engine supports any kind of resolution. You can change it to whatever you want in your |
I understand. As for it working on Windows 7, it works great, except that sometimes, between missions, I get this error: #438 And thanks again for the information! |
Consider taking a look at this project: cnc-ddraw (https://github.com/FunkyFr3sh/cnc-ddraw) And implement it in the engine. It handles any resolution very well and doesn't leave that weird look. Furthermore, there are interesting filters. Best of all, things work via GDI, OpenGL, Direct3D 9 and DirectDraw which increases support for older operating systems. It's a jack of all trades wrapper! If you understand me. =) |
That has the same problems. It cannot magically make everything nice. And we already have upscale filters support :) |
(Also, we are using SDL, not direct draw) |
Ah, I see where your confusion comes from: me saying we're not supporting Windows 7. That has nothing to do with the graphics backend, SDL2 would happily support Windows XP and maybe older systems even. We the developers just choose to use C++ language features that are only available in newer compilers that no longer produce binaries for old systems. There's no magic fix for that ;) |
I truly understand! But cnc-ddraw can do full screen upscaling at any resolution and it looks nice. Anyway, it was just a suggestion. Thank you for your attention! =) |
Hello...
Extracting the files worked well with the "setup_warcraft_orcs__humans_1.2_(28330)" installer, however, when converting the files, the following problem occurs:
Problem Event Name: BEX
Application Name: war1tool.exe
Application Version: 0.0.0.0
Application Timestamp: 62f3ffad
Fault Module Name: ucrtbase.DLL
Fault Module Version: 10.0.14393.2630
Fault Module Timestamp: 5bbec6e6
Exception Offset: 00087fd4
Exception Code: c0000417
Exception Data: 00000000
Operating system version: 6.1.7601.2.1.0.256.1
Location Identification: 1046
Additional Information 1: b747
Additional Information 2: b747f80c6e9667101e8ebbce34750c90
Additional Information 3: 2484
Additional Information 4: 2484fa43a29363e7163fae090c2a77ae
Note: Wargus-portable-3.3.2 worked perfectly! I don't know why War1gus-portable-3.3.2 is showing this.
Thanks in advance!
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