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Releases: Vivecraft/VivecraftMod

1.20.6-1.1.12-b5

27 Sep 22:21
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1.20.6-1.1.12-b5 Pre-release
Pre-release

-fix mace hand position with non vive controllers

1.21:

  • fix few crashes with iris 1.7.3

1.21-1.1.12-b5

27 Sep 22:21
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1.21-1.1.12-b5 Pre-release
Pre-release

-fix mace hand position with non vive controllers

1.21:

  • fix few crashes with iris 1.7.3

1.21-1.1.12-b4

25 Sep 00:20
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1.21-1.1.12-b4 Pre-release
Pre-release
  • fix texture animations in the menuworld being either too fast or stopped.
  • fix menu rendering when the head is inside a block
  • account for players scale attribute when rendering the world

1.20.6-1.1.12-b2

25 Sep 00:19
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1.20.6-1.1.12-b2 Pre-release
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  • fix texture animations in the menuworld being either too fast or stopped.
  • fix menu rendering when the head is inside a block
  • account for players scale attribute when rendering the world

1.21-1.1.12-b3

18 Sep 23:59
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1.21-1.1.12-b3 Pre-release
Pre-release

fix crash with Iris 1.8.0 beta 4

1.20.6-1.1.12-b1

15 Sep 01:31
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1.20.6-1.1.12-b1 Pre-release
Pre-release

all versions:

  • add Japanese, Korean and Chinese Traditional (Taiwan; Mandarin) translations
  • add flick stick rotation binding
  • add possibility to hit breakable/instantly breaking blocks with sword (like bamboo and cobwebs)[VR Settings > Interaction Settings > Sword Block Collision]
  • rearange VR Stereo rendering menu, and add option to show the Screenshot Camera view as the desktop mirror
  • fix 3rd person player hands with sodium 0.6
  • fix iris shaders with distant horizons 2.2
  • fix rendering issues with some mods that causes backfaces to render in the left eye
  • fix Alex's Caves dreadbow aiming in the wrong direction (needs Vivecraft on the server to be fixed in multiplayer)
  • fix some mods causing parts of the view being cropped in the the lower left corner, stuff that caused that to happen in the past will not render correctly
  • fix issue where custom dev builds wouldn't see updates as new versions

1.20.5/6, 1.21.X:

  • fix issue with menuworlds not loading with ferrite core

1.19.2, 1.18.2:

  • fix modmenu button overlap on

1.19.2-1.1.13

15 Sep 22:11
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fix crash with oculus, because embedium/rubidium don't ship with the regular joml library

1.18.2-1.1.13

15 Sep 22:10
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fix crash with oculus, because embedium/rubidium don't ship with the regular joml library

1.21-1.1.12-b2

15 Sep 16:24
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1.21-1.1.12-b2 Pre-release
Pre-release
  • fix optifine compatibility

1.21-1.1.12-b1

15 Sep 01:32
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1.21-1.1.12-b1 Pre-release
Pre-release

all versions:

  • add Japanese, Korean and Chinese Traditional (Taiwan; Mandarin) translations
  • add flick stick rotation binding
  • add possibility to hit breakable/instantly breaking blocks with sword (like bamboo and cobwebs)[VR Settings > Interaction Settings > Sword Block Collision]
  • rearange VR Stereo rendering menu, and add option to show the Screenshot Camera view as the desktop mirror
  • fix 3rd person player hands with sodium 0.6
  • fix iris shaders with distant horizons 2.2
  • fix rendering issues with some mods that causes backfaces to render in the left eye
  • fix Alex's Caves dreadbow aiming in the wrong direction (needs Vivecraft on the server to be fixed in multiplayer)
  • fix some mods causing parts of the view being cropped in the the lower left corner, stuff that caused that to happen in the past will not render correctly
  • fix issue where custom dev builds wouldn't see updates as new versions

1.20.5/6, 1.21.X:

  • fix issue with menuworlds not loading with ferrite core

1.19.2, 1.18.2:

  • fix modmenu button overlap on