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app.js
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app.js
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let gameseq = [];
let userseq = [];
let color = ["red","blue","green","orange"];
let started = false;
let level = 0;
let h2 = document.querySelector("h2");
document.addEventListener("keypress",function(){
if (started == false){
started=true;
levelUp();
}
});
function levelUp(){
userseq = [];
level++;
h2.innerText=`level ${level}`;
let randidx = Math.floor(Math.random()*3);
let randcolor = color[randidx];
let randbtn = document.querySelector(`.${randcolor}`);
gameseq.push(randcolor);
btnFlash(randbtn);
}
function btnFlash(btn) {
btn.classList.add("flash");
setTimeout(function() {
btn.classList.remove("flash");
}, 250);
}
function btnPress() {
let btn = this;
btnFlash(btn);
userColor = btn.getAttribute("id");
userseq.push(userColor);
chkAns(userseq.length-1);
}
function chkAns(idx) {
if(userseq[idx]==gameseq[idx]){
if(userseq.length == gameseq.length){
setTimeout(levelUp,1000);
} }
else{
h2.innerHTML=`Game over! <b>your score is ${level}<b> <br> Press any key to Restart`;
reset();
let body = document.querySelector("body");
body.classList.add("wrong");
setTimeout(function() {
body.classList.remove("wrong");
}, 250);
}
}
let allBtns = document.querySelectorAll(".container");
for (btn of allBtns){
btn.addEventListener("click",btnPress);
}
function reset(){
started = false;
gameseq = [];
userseq = [];
level = 0;
}