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This project uses several libraries that are unfamiliar to me - I recognise Box2D by name but have never used it myself. Interesting to see some code in action :)
Some "magic strings" are used for directions in the MainGame class: maybe better to replace them with an enum? That would ease refactoring and eliminate typo bugs.
Overall, being unfamiliar with the libraries, I woud like to see more comments in the code so it would be easier to undesrstand. Also the algorithm is tew to me, so some verbal explanation would be nice.
On one run, I got an "Index out of bounds" exception.
It seems that the code includes some textures that didn't get dowloaded on my computer. Are you sure that they are properly included in the project?
It is nice that the project has real graphics and not just the algorithm, this is certainly easy to develop into a real game.
The text was updated successfully, but these errors were encountered:
Files fetched November 26th about 20:45
This project uses several libraries that are unfamiliar to me - I recognise Box2D by name but have never used it myself. Interesting to see some code in action :)
Some "magic strings" are used for directions in the MainGame class: maybe better to replace them with an enum? That would ease refactoring and eliminate typo bugs.
Overall, being unfamiliar with the libraries, I woud like to see more comments in the code so it would be easier to undesrstand. Also the algorithm is tew to me, so some verbal explanation would be nice.
On one run, I got an "Index out of bounds" exception.
It seems that the code includes some textures that didn't get dowloaded on my computer. Are you sure that they are properly included in the project?
It is nice that the project has real graphics and not just the algorithm, this is certainly easy to develop into a real game.
The text was updated successfully, but these errors were encountered: