diff --git a/Resources/Prototypes/_Nuclear14/Entities/Mobs/GodHoward/GodHoward.yml b/Resources/Prototypes/_Nuclear14/Entities/Mobs/GodHoward/GodHoward.yml index a484d3b016..326c0734af 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Mobs/GodHoward/GodHoward.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Mobs/GodHoward/GodHoward.yml @@ -7,7 +7,6 @@ - type: Sprite drawdepth: Mobs layers: - - map: ["enum.DamageStateVisualLayers.Base"] sprite: _Nuclear14/Mobs/God Howard/howard.png state: howard shader: unshaded