Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Renders everything as pink on Mac (with windows target) #4

Open
capitaljmedia opened this issue Jul 29, 2016 · 5 comments
Open

Renders everything as pink on Mac (with windows target) #4

capitaljmedia opened this issue Jul 29, 2016 · 5 comments

Comments

@capitaljmedia
Copy link

When a project with the lab renderer is opened on a mac unity editor, anything using the steam material is pink as if the material is missing. Even if the build target is set to windows 64bit. This makes it impossible for team members with macs to work on non-vr parts of the game (level design, adding models, scripted events, etc..).

@SmartCarrion
Copy link

I second this one...glad it wasn't just something I did wrong!

@eastes
Copy link

eastes commented Aug 4, 2016

This happened to me after building on PC, for PC.

It was because I had a mesh with material that was set to Additive. Changed to Alpha Blend and it worked.

@capitaljmedia
Copy link
Author

@eastes do you mean that after you changed that one material to alpha blend that all your other pink materials were restored? or was only that one material pink?

@eastes
Copy link

eastes commented Aug 5, 2016

@capitaljmedia Yes, after I changed that one material, my builds were working again for all materials. That one material was only on one object in my scene. That one object wasn't even enabled. Just to confirm, the pink problem only happened in my builds. The editor was fine.

@RosaryMala
Copy link

None of the lab renderer shaders support OpenGL.

Removing #pragma only_renderers d3d11 from the shaders allows them to at least show up in the editor when you're on OpenGL, but it causes the shader to handle lightmaps incorrectly, showing them over-bright. The system also quickly runs out of GPU memory.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants