-
Notifications
You must be signed in to change notification settings - Fork 59
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Renders everything as pink on Mac (with windows target) #4
Comments
I second this one...glad it wasn't just something I did wrong! |
This happened to me after building on PC, for PC. It was because I had a mesh with material that was set to Additive. Changed to Alpha Blend and it worked. |
@eastes do you mean that after you changed that one material to alpha blend that all your other pink materials were restored? or was only that one material pink? |
@capitaljmedia Yes, after I changed that one material, my builds were working again for all materials. That one material was only on one object in my scene. That one object wasn't even enabled. Just to confirm, the pink problem only happened in my builds. The editor was fine. |
None of the lab renderer shaders support OpenGL. Removing |
When a project with the lab renderer is opened on a mac unity editor, anything using the steam material is pink as if the material is missing. Even if the build target is set to windows 64bit. This makes it impossible for team members with macs to work on non-vr parts of the game (level design, adding models, scripted events, etc..).
The text was updated successfully, but these errors were encountered: