- Big trees will be more difficult to bug out
- Linux beta support
- Random crash when passing through
Accept Quest Node
in debug
- Added "searchbars" (just some input fields for now) to filter variable list
- Accept node some times failes to be created
- Fix bug that always put accept quest node in middle upon creation and moves a random node on cursor
- Force extensions when exporting
- Links towards AcceptQuestNodes where omitted during export
- Empty outputs should no longer cause problems in game
- Change extension of export file from
.puru
to.epuru
to avoid confusion when refering to the tool vs engine files
- Added back missing colors on nodes header
- Can connect output of
Accept Quest Node
- Supported Nodes:
Entry Node
: The root for each character per act (file)Act Node
: Here you can define conversation between the main character and an NPCFork Node
: A logic node that will make you go through one of it's output once and all the subsequent times you will go to the second oneSet Variable Node
: Use this node to setup integer or boolean variableBranch Node
: Enables to select behaviour base on values of specific variablesDialogue Node
: Give a specified number of choice to the player that lead to different optionsDice Node
: Every time we go through that node a random output will be selectedAccept Quest Node
: Going through this signifies that quest has been accepeted. It also lets you define details about the quest and it's objectivesReturn Quest Node
: Can be used to signify a quest as Succeed or FailedObjective Node
: Can be used to signify an objective as Succeed or FailedComment Node
: Can be used to give a human friendly name to a region (group of nodes). [Ignored during export]- Game specific nodes:
FlavorMatch
: Checks wether the NPC's and the main character flavors are the sameFlavorCheck
: Checks either the main Character or NPC for a specific flavor
- When you have a very big tree and you zoom out a lot, the graphics get broken
- Cannot remove dialogue options
Empty outputs will result in bugs in game