-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Support for loading binaries extracted from discs. #8
Comments
Is the audio CD code that important to you? Why not manually load the .BIN file and specify it's load address? Unfortunately this is a non-trivial issue. ISO files do not contain audio. 0_CNCSAT.BIN is likely to be raw machine code without any type of header specifying where it should be loaded to. |
No. I have it loaded like that. |
Currently I believe the only feature I have is the memory map. I created a ticket to split the memory map out into a separate script (#7). Is there any other feature that would be useful to you? I will take a look at C&C and try to reproduce your issue. What happens when you rip the disk as ISO format? I was under the impression that ISO format includes all audio. Is that not the case? |
I compiled the extension for Ghidra 9.1.1. Grab it from releases: https://github.com/VGKintsugi/Ghidra-SegaSaturn-Loader/releases/ |
Doesn't work with a bin resaved as iso for C&C sadly, ghidra still reads it as a file system. |
Command & Conquer for the Saturn is a example of a game this plugin can't load.
The game needs to be ripped as bin/cue to retain the CD audio it has.
It has a single binary called 0_CNCSAT.BIN that holds all the game code.
The text was updated successfully, but these errors were encountered: