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model_market.go
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model_market.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package stc
import (
"encoding/json"
"fmt"
)
// checks if the Market type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Market{}
// Market
type Market struct {
// The symbol of the market. The symbol is the same as the waypoint where the market is located.
Symbol string `json:"symbol"`
// The list of goods that are exported from this market.
Exports []TradeGood `json:"exports"`
// The list of goods that are sought as imports in this market.
Imports []TradeGood `json:"imports"`
// The list of goods that are bought and sold between agents at this market.
Exchange []TradeGood `json:"exchange"`
// The list of recent transactions at this market. Visible only when a ship is present at the market.
Transactions []MarketTransaction `json:"transactions,omitempty"`
// The list of goods that are traded at this market. Visible only when a ship is present at the market.
TradeGoods []MarketTradeGood `json:"tradeGoods,omitempty"`
AdditionalProperties map[string]interface{}
}
type _Market Market
// NewMarket instantiates a new Market object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewMarket(symbol string, exports []TradeGood, imports []TradeGood, exchange []TradeGood) *Market {
this := Market{}
this.Symbol = symbol
this.Exports = exports
this.Imports = imports
this.Exchange = exchange
return &this
}
// NewMarketWithDefaults instantiates a new Market object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewMarketWithDefaults() *Market {
this := Market{}
return &this
}
// GetSymbol returns the Symbol field value
func (o *Market) GetSymbol() string {
if o == nil {
var ret string
return ret
}
return o.Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func (o *Market) GetSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Symbol, true
}
// SetSymbol sets field value
func (o *Market) SetSymbol(v string) {
o.Symbol = v
}
// GetExports returns the Exports field value
func (o *Market) GetExports() []TradeGood {
if o == nil {
var ret []TradeGood
return ret
}
return o.Exports
}
// GetExportsOk returns a tuple with the Exports field value
// and a boolean to check if the value has been set.
func (o *Market) GetExportsOk() ([]TradeGood, bool) {
if o == nil {
return nil, false
}
return o.Exports, true
}
// SetExports sets field value
func (o *Market) SetExports(v []TradeGood) {
o.Exports = v
}
// GetImports returns the Imports field value
func (o *Market) GetImports() []TradeGood {
if o == nil {
var ret []TradeGood
return ret
}
return o.Imports
}
// GetImportsOk returns a tuple with the Imports field value
// and a boolean to check if the value has been set.
func (o *Market) GetImportsOk() ([]TradeGood, bool) {
if o == nil {
return nil, false
}
return o.Imports, true
}
// SetImports sets field value
func (o *Market) SetImports(v []TradeGood) {
o.Imports = v
}
// GetExchange returns the Exchange field value
func (o *Market) GetExchange() []TradeGood {
if o == nil {
var ret []TradeGood
return ret
}
return o.Exchange
}
// GetExchangeOk returns a tuple with the Exchange field value
// and a boolean to check if the value has been set.
func (o *Market) GetExchangeOk() ([]TradeGood, bool) {
if o == nil {
return nil, false
}
return o.Exchange, true
}
// SetExchange sets field value
func (o *Market) SetExchange(v []TradeGood) {
o.Exchange = v
}
// GetTransactions returns the Transactions field value if set, zero value otherwise.
func (o *Market) GetTransactions() []MarketTransaction {
if o == nil || IsNil(o.Transactions) {
var ret []MarketTransaction
return ret
}
return o.Transactions
}
// GetTransactionsOk returns a tuple with the Transactions field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Market) GetTransactionsOk() ([]MarketTransaction, bool) {
if o == nil || IsNil(o.Transactions) {
return nil, false
}
return o.Transactions, true
}
// HasTransactions returns a boolean if a field has been set.
func (o *Market) HasTransactions() bool {
if o != nil && !IsNil(o.Transactions) {
return true
}
return false
}
// SetTransactions gets a reference to the given []MarketTransaction and assigns it to the Transactions field.
func (o *Market) SetTransactions(v []MarketTransaction) {
o.Transactions = v
}
// GetTradeGoods returns the TradeGoods field value if set, zero value otherwise.
func (o *Market) GetTradeGoods() []MarketTradeGood {
if o == nil || IsNil(o.TradeGoods) {
var ret []MarketTradeGood
return ret
}
return o.TradeGoods
}
// GetTradeGoodsOk returns a tuple with the TradeGoods field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Market) GetTradeGoodsOk() ([]MarketTradeGood, bool) {
if o == nil || IsNil(o.TradeGoods) {
return nil, false
}
return o.TradeGoods, true
}
// HasTradeGoods returns a boolean if a field has been set.
func (o *Market) HasTradeGoods() bool {
if o != nil && !IsNil(o.TradeGoods) {
return true
}
return false
}
// SetTradeGoods gets a reference to the given []MarketTradeGood and assigns it to the TradeGoods field.
func (o *Market) SetTradeGoods(v []MarketTradeGood) {
o.TradeGoods = v
}
func (o Market) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Market) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["symbol"] = o.Symbol
toSerialize["exports"] = o.Exports
toSerialize["imports"] = o.Imports
toSerialize["exchange"] = o.Exchange
if !IsNil(o.Transactions) {
toSerialize["transactions"] = o.Transactions
}
if !IsNil(o.TradeGoods) {
toSerialize["tradeGoods"] = o.TradeGoods
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *Market) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"symbol",
"exports",
"imports",
"exchange",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varMarket := _Market{}
err = json.Unmarshal(data, &varMarket)
if err != nil {
return err
}
*o = Market(varMarket)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "symbol")
delete(additionalProperties, "exports")
delete(additionalProperties, "imports")
delete(additionalProperties, "exchange")
delete(additionalProperties, "transactions")
delete(additionalProperties, "tradeGoods")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableMarket struct {
value *Market
isSet bool
}
func (v NullableMarket) Get() *Market {
return v.value
}
func (v *NullableMarket) Set(val *Market) {
v.value = val
v.isSet = true
}
func (v NullableMarket) IsSet() bool {
return v.isSet
}
func (v *NullableMarket) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableMarket(val *Market) *NullableMarket {
return &NullableMarket{value: val, isSet: true}
}
func (v NullableMarket) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableMarket) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}