-
Notifications
You must be signed in to change notification settings - Fork 0
/
model_get_status_200_response.go
404 lines (332 loc) · 11.5 KB
/
model_get_status_200_response.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package stc
import (
"encoding/json"
"fmt"
)
// checks if the GetStatus200Response type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GetStatus200Response{}
// GetStatus200Response struct for GetStatus200Response
type GetStatus200Response struct {
// The current status of the game server.
Status string `json:"status"`
// The current version of the API.
Version string `json:"version"`
// The date when the game server was last reset.
ResetDate string `json:"resetDate"`
Description string `json:"description"`
Stats GetStatus200ResponseStats `json:"stats"`
Leaderboards GetStatus200ResponseLeaderboards `json:"leaderboards"`
ServerResets GetStatus200ResponseServerResets `json:"serverResets"`
Announcements []GetStatus200ResponseAnnouncementsInner `json:"announcements"`
Links []GetStatus200ResponseLinksInner `json:"links"`
AdditionalProperties map[string]interface{}
}
type _GetStatus200Response GetStatus200Response
// NewGetStatus200Response instantiates a new GetStatus200Response object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGetStatus200Response(status string, version string, resetDate string, description string, stats GetStatus200ResponseStats, leaderboards GetStatus200ResponseLeaderboards, serverResets GetStatus200ResponseServerResets, announcements []GetStatus200ResponseAnnouncementsInner, links []GetStatus200ResponseLinksInner) *GetStatus200Response {
this := GetStatus200Response{}
this.Status = status
this.Version = version
this.ResetDate = resetDate
this.Description = description
this.Stats = stats
this.Leaderboards = leaderboards
this.ServerResets = serverResets
this.Announcements = announcements
this.Links = links
return &this
}
// NewGetStatus200ResponseWithDefaults instantiates a new GetStatus200Response object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGetStatus200ResponseWithDefaults() *GetStatus200Response {
this := GetStatus200Response{}
return &this
}
// GetStatus returns the Status field value
func (o *GetStatus200Response) GetStatus() string {
if o == nil {
var ret string
return ret
}
return o.Status
}
// GetStatusOk returns a tuple with the Status field value
// and a boolean to check if the value has been set.
func (o *GetStatus200Response) GetStatusOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Status, true
}
// SetStatus sets field value
func (o *GetStatus200Response) SetStatus(v string) {
o.Status = v
}
// GetVersion returns the Version field value
func (o *GetStatus200Response) GetVersion() string {
if o == nil {
var ret string
return ret
}
return o.Version
}
// GetVersionOk returns a tuple with the Version field value
// and a boolean to check if the value has been set.
func (o *GetStatus200Response) GetVersionOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Version, true
}
// SetVersion sets field value
func (o *GetStatus200Response) SetVersion(v string) {
o.Version = v
}
// GetResetDate returns the ResetDate field value
func (o *GetStatus200Response) GetResetDate() string {
if o == nil {
var ret string
return ret
}
return o.ResetDate
}
// GetResetDateOk returns a tuple with the ResetDate field value
// and a boolean to check if the value has been set.
func (o *GetStatus200Response) GetResetDateOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.ResetDate, true
}
// SetResetDate sets field value
func (o *GetStatus200Response) SetResetDate(v string) {
o.ResetDate = v
}
// GetDescription returns the Description field value
func (o *GetStatus200Response) GetDescription() string {
if o == nil {
var ret string
return ret
}
return o.Description
}
// GetDescriptionOk returns a tuple with the Description field value
// and a boolean to check if the value has been set.
func (o *GetStatus200Response) GetDescriptionOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Description, true
}
// SetDescription sets field value
func (o *GetStatus200Response) SetDescription(v string) {
o.Description = v
}
// GetStats returns the Stats field value
func (o *GetStatus200Response) GetStats() GetStatus200ResponseStats {
if o == nil {
var ret GetStatus200ResponseStats
return ret
}
return o.Stats
}
// GetStatsOk returns a tuple with the Stats field value
// and a boolean to check if the value has been set.
func (o *GetStatus200Response) GetStatsOk() (*GetStatus200ResponseStats, bool) {
if o == nil {
return nil, false
}
return &o.Stats, true
}
// SetStats sets field value
func (o *GetStatus200Response) SetStats(v GetStatus200ResponseStats) {
o.Stats = v
}
// GetLeaderboards returns the Leaderboards field value
func (o *GetStatus200Response) GetLeaderboards() GetStatus200ResponseLeaderboards {
if o == nil {
var ret GetStatus200ResponseLeaderboards
return ret
}
return o.Leaderboards
}
// GetLeaderboardsOk returns a tuple with the Leaderboards field value
// and a boolean to check if the value has been set.
func (o *GetStatus200Response) GetLeaderboardsOk() (*GetStatus200ResponseLeaderboards, bool) {
if o == nil {
return nil, false
}
return &o.Leaderboards, true
}
// SetLeaderboards sets field value
func (o *GetStatus200Response) SetLeaderboards(v GetStatus200ResponseLeaderboards) {
o.Leaderboards = v
}
// GetServerResets returns the ServerResets field value
func (o *GetStatus200Response) GetServerResets() GetStatus200ResponseServerResets {
if o == nil {
var ret GetStatus200ResponseServerResets
return ret
}
return o.ServerResets
}
// GetServerResetsOk returns a tuple with the ServerResets field value
// and a boolean to check if the value has been set.
func (o *GetStatus200Response) GetServerResetsOk() (*GetStatus200ResponseServerResets, bool) {
if o == nil {
return nil, false
}
return &o.ServerResets, true
}
// SetServerResets sets field value
func (o *GetStatus200Response) SetServerResets(v GetStatus200ResponseServerResets) {
o.ServerResets = v
}
// GetAnnouncements returns the Announcements field value
func (o *GetStatus200Response) GetAnnouncements() []GetStatus200ResponseAnnouncementsInner {
if o == nil {
var ret []GetStatus200ResponseAnnouncementsInner
return ret
}
return o.Announcements
}
// GetAnnouncementsOk returns a tuple with the Announcements field value
// and a boolean to check if the value has been set.
func (o *GetStatus200Response) GetAnnouncementsOk() ([]GetStatus200ResponseAnnouncementsInner, bool) {
if o == nil {
return nil, false
}
return o.Announcements, true
}
// SetAnnouncements sets field value
func (o *GetStatus200Response) SetAnnouncements(v []GetStatus200ResponseAnnouncementsInner) {
o.Announcements = v
}
// GetLinks returns the Links field value
func (o *GetStatus200Response) GetLinks() []GetStatus200ResponseLinksInner {
if o == nil {
var ret []GetStatus200ResponseLinksInner
return ret
}
return o.Links
}
// GetLinksOk returns a tuple with the Links field value
// and a boolean to check if the value has been set.
func (o *GetStatus200Response) GetLinksOk() ([]GetStatus200ResponseLinksInner, bool) {
if o == nil {
return nil, false
}
return o.Links, true
}
// SetLinks sets field value
func (o *GetStatus200Response) SetLinks(v []GetStatus200ResponseLinksInner) {
o.Links = v
}
func (o GetStatus200Response) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GetStatus200Response) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["status"] = o.Status
toSerialize["version"] = o.Version
toSerialize["resetDate"] = o.ResetDate
toSerialize["description"] = o.Description
toSerialize["stats"] = o.Stats
toSerialize["leaderboards"] = o.Leaderboards
toSerialize["serverResets"] = o.ServerResets
toSerialize["announcements"] = o.Announcements
toSerialize["links"] = o.Links
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *GetStatus200Response) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"status",
"version",
"resetDate",
"description",
"stats",
"leaderboards",
"serverResets",
"announcements",
"links",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varGetStatus200Response := _GetStatus200Response{}
err = json.Unmarshal(data, &varGetStatus200Response)
if err != nil {
return err
}
*o = GetStatus200Response(varGetStatus200Response)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "status")
delete(additionalProperties, "version")
delete(additionalProperties, "resetDate")
delete(additionalProperties, "description")
delete(additionalProperties, "stats")
delete(additionalProperties, "leaderboards")
delete(additionalProperties, "serverResets")
delete(additionalProperties, "announcements")
delete(additionalProperties, "links")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableGetStatus200Response struct {
value *GetStatus200Response
isSet bool
}
func (v NullableGetStatus200Response) Get() *GetStatus200Response {
return v.value
}
func (v *NullableGetStatus200Response) Set(val *GetStatus200Response) {
v.value = val
v.isSet = true
}
func (v NullableGetStatus200Response) IsSet() bool {
return v.isSet
}
func (v *NullableGetStatus200Response) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGetStatus200Response(val *GetStatus200Response) *NullableGetStatus200Response {
return &NullableGetStatus200Response{value: val, isSet: true}
}
func (v NullableGetStatus200Response) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGetStatus200Response) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}