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model_faction_symbol.go
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model_faction_symbol.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package stc
import (
"encoding/json"
"fmt"
)
// FactionSymbol The symbol of the faction.
type FactionSymbol string
// List of FactionSymbol
const (
FACTIONSYMBOL_COSMIC FactionSymbol = "COSMIC"
FACTIONSYMBOL_VOID FactionSymbol = "VOID"
FACTIONSYMBOL_GALACTIC FactionSymbol = "GALACTIC"
FACTIONSYMBOL_QUANTUM FactionSymbol = "QUANTUM"
FACTIONSYMBOL_DOMINION FactionSymbol = "DOMINION"
FACTIONSYMBOL_ASTRO FactionSymbol = "ASTRO"
FACTIONSYMBOL_CORSAIRS FactionSymbol = "CORSAIRS"
FACTIONSYMBOL_OBSIDIAN FactionSymbol = "OBSIDIAN"
FACTIONSYMBOL_AEGIS FactionSymbol = "AEGIS"
FACTIONSYMBOL_UNITED FactionSymbol = "UNITED"
FACTIONSYMBOL_SOLITARY FactionSymbol = "SOLITARY"
FACTIONSYMBOL_COBALT FactionSymbol = "COBALT"
FACTIONSYMBOL_OMEGA FactionSymbol = "OMEGA"
FACTIONSYMBOL_ECHO FactionSymbol = "ECHO"
FACTIONSYMBOL_LORDS FactionSymbol = "LORDS"
FACTIONSYMBOL_CULT FactionSymbol = "CULT"
FACTIONSYMBOL_ANCIENTS FactionSymbol = "ANCIENTS"
FACTIONSYMBOL_SHADOW FactionSymbol = "SHADOW"
FACTIONSYMBOL_ETHEREAL FactionSymbol = "ETHEREAL"
)
// All allowed values of FactionSymbol enum
var AllowedFactionSymbolEnumValues = []FactionSymbol{
"COSMIC",
"VOID",
"GALACTIC",
"QUANTUM",
"DOMINION",
"ASTRO",
"CORSAIRS",
"OBSIDIAN",
"AEGIS",
"UNITED",
"SOLITARY",
"COBALT",
"OMEGA",
"ECHO",
"LORDS",
"CULT",
"ANCIENTS",
"SHADOW",
"ETHEREAL",
}
func (v *FactionSymbol) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := FactionSymbol(value)
for _, existing := range AllowedFactionSymbolEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid FactionSymbol", value)
}
// NewFactionSymbolFromValue returns a pointer to a valid FactionSymbol
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewFactionSymbolFromValue(v string) (*FactionSymbol, error) {
ev := FactionSymbol(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for FactionSymbol: valid values are %v", v, AllowedFactionSymbolEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v FactionSymbol) IsValid() bool {
for _, existing := range AllowedFactionSymbolEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to FactionSymbol value
func (v FactionSymbol) Ptr() *FactionSymbol {
return &v
}
type NullableFactionSymbol struct {
value *FactionSymbol
isSet bool
}
func (v NullableFactionSymbol) Get() *FactionSymbol {
return v.value
}
func (v *NullableFactionSymbol) Set(val *FactionSymbol) {
v.value = val
v.isSet = true
}
func (v NullableFactionSymbol) IsSet() bool {
return v.isSet
}
func (v *NullableFactionSymbol) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableFactionSymbol(val *FactionSymbol) *NullableFactionSymbol {
return &NullableFactionSymbol{value: val, isSet: true}
}
func (v NullableFactionSymbol) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableFactionSymbol) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}