-
Notifications
You must be signed in to change notification settings - Fork 0
/
model_create_ship_waypoint_scan_201_response.go
169 lines (129 loc) · 5.63 KB
/
model_create_ship_waypoint_scan_201_response.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package stc
import (
"encoding/json"
"fmt"
)
// checks if the CreateShipWaypointScan201Response type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &CreateShipWaypointScan201Response{}
// CreateShipWaypointScan201Response struct for CreateShipWaypointScan201Response
type CreateShipWaypointScan201Response struct {
Data CreateShipWaypointScan201ResponseData `json:"data"`
AdditionalProperties map[string]interface{}
}
type _CreateShipWaypointScan201Response CreateShipWaypointScan201Response
// NewCreateShipWaypointScan201Response instantiates a new CreateShipWaypointScan201Response object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCreateShipWaypointScan201Response(data CreateShipWaypointScan201ResponseData) *CreateShipWaypointScan201Response {
this := CreateShipWaypointScan201Response{}
this.Data = data
return &this
}
// NewCreateShipWaypointScan201ResponseWithDefaults instantiates a new CreateShipWaypointScan201Response object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCreateShipWaypointScan201ResponseWithDefaults() *CreateShipWaypointScan201Response {
this := CreateShipWaypointScan201Response{}
return &this
}
// GetData returns the Data field value
func (o *CreateShipWaypointScan201Response) GetData() CreateShipWaypointScan201ResponseData {
if o == nil {
var ret CreateShipWaypointScan201ResponseData
return ret
}
return o.Data
}
// GetDataOk returns a tuple with the Data field value
// and a boolean to check if the value has been set.
func (o *CreateShipWaypointScan201Response) GetDataOk() (*CreateShipWaypointScan201ResponseData, bool) {
if o == nil {
return nil, false
}
return &o.Data, true
}
// SetData sets field value
func (o *CreateShipWaypointScan201Response) SetData(v CreateShipWaypointScan201ResponseData) {
o.Data = v
}
func (o CreateShipWaypointScan201Response) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o CreateShipWaypointScan201Response) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["data"] = o.Data
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *CreateShipWaypointScan201Response) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"data",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varCreateShipWaypointScan201Response := _CreateShipWaypointScan201Response{}
err = json.Unmarshal(data, &varCreateShipWaypointScan201Response)
if err != nil {
return err
}
*o = CreateShipWaypointScan201Response(varCreateShipWaypointScan201Response)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "data")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableCreateShipWaypointScan201Response struct {
value *CreateShipWaypointScan201Response
isSet bool
}
func (v NullableCreateShipWaypointScan201Response) Get() *CreateShipWaypointScan201Response {
return v.value
}
func (v *NullableCreateShipWaypointScan201Response) Set(val *CreateShipWaypointScan201Response) {
v.value = val
v.isSet = true
}
func (v NullableCreateShipWaypointScan201Response) IsSet() bool {
return v.isSet
}
func (v *NullableCreateShipWaypointScan201Response) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableCreateShipWaypointScan201Response(val *CreateShipWaypointScan201Response) *NullableCreateShipWaypointScan201Response {
return &NullableCreateShipWaypointScan201Response{value: val, isSet: true}
}
func (v NullableCreateShipWaypointScan201Response) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableCreateShipWaypointScan201Response) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}