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model_contract.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package stc
import (
"encoding/json"
"time"
"fmt"
)
// checks if the Contract type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Contract{}
// Contract Contract details.
type Contract struct {
// ID of the contract.
Id string `json:"id"`
// The symbol of the faction that this contract is for.
FactionSymbol string `json:"factionSymbol"`
// Type of contract.
Type string `json:"type"`
Terms ContractTerms `json:"terms"`
// Whether the contract has been accepted by the agent
Accepted bool `json:"accepted"`
// Whether the contract has been fulfilled
Fulfilled bool `json:"fulfilled"`
// Deprecated in favor of deadlineToAccept
// Deprecated
Expiration time.Time `json:"expiration"`
// The time at which the contract is no longer available to be accepted
DeadlineToAccept *time.Time `json:"deadlineToAccept,omitempty"`
AdditionalProperties map[string]interface{}
}
type _Contract Contract
// NewContract instantiates a new Contract object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewContract(id string, factionSymbol string, type_ string, terms ContractTerms, accepted bool, fulfilled bool, expiration time.Time) *Contract {
this := Contract{}
this.Id = id
this.FactionSymbol = factionSymbol
this.Type = type_
this.Terms = terms
this.Accepted = accepted
this.Fulfilled = fulfilled
this.Expiration = expiration
return &this
}
// NewContractWithDefaults instantiates a new Contract object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewContractWithDefaults() *Contract {
this := Contract{}
var accepted bool = false
this.Accepted = accepted
var fulfilled bool = false
this.Fulfilled = fulfilled
return &this
}
// GetId returns the Id field value
func (o *Contract) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *Contract) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *Contract) SetId(v string) {
o.Id = v
}
// GetFactionSymbol returns the FactionSymbol field value
func (o *Contract) GetFactionSymbol() string {
if o == nil {
var ret string
return ret
}
return o.FactionSymbol
}
// GetFactionSymbolOk returns a tuple with the FactionSymbol field value
// and a boolean to check if the value has been set.
func (o *Contract) GetFactionSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.FactionSymbol, true
}
// SetFactionSymbol sets field value
func (o *Contract) SetFactionSymbol(v string) {
o.FactionSymbol = v
}
// GetType returns the Type field value
func (o *Contract) GetType() string {
if o == nil {
var ret string
return ret
}
return o.Type
}
// GetTypeOk returns a tuple with the Type field value
// and a boolean to check if the value has been set.
func (o *Contract) GetTypeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Type, true
}
// SetType sets field value
func (o *Contract) SetType(v string) {
o.Type = v
}
// GetTerms returns the Terms field value
func (o *Contract) GetTerms() ContractTerms {
if o == nil {
var ret ContractTerms
return ret
}
return o.Terms
}
// GetTermsOk returns a tuple with the Terms field value
// and a boolean to check if the value has been set.
func (o *Contract) GetTermsOk() (*ContractTerms, bool) {
if o == nil {
return nil, false
}
return &o.Terms, true
}
// SetTerms sets field value
func (o *Contract) SetTerms(v ContractTerms) {
o.Terms = v
}
// GetAccepted returns the Accepted field value
func (o *Contract) GetAccepted() bool {
if o == nil {
var ret bool
return ret
}
return o.Accepted
}
// GetAcceptedOk returns a tuple with the Accepted field value
// and a boolean to check if the value has been set.
func (o *Contract) GetAcceptedOk() (*bool, bool) {
if o == nil {
return nil, false
}
return &o.Accepted, true
}
// SetAccepted sets field value
func (o *Contract) SetAccepted(v bool) {
o.Accepted = v
}
// GetFulfilled returns the Fulfilled field value
func (o *Contract) GetFulfilled() bool {
if o == nil {
var ret bool
return ret
}
return o.Fulfilled
}
// GetFulfilledOk returns a tuple with the Fulfilled field value
// and a boolean to check if the value has been set.
func (o *Contract) GetFulfilledOk() (*bool, bool) {
if o == nil {
return nil, false
}
return &o.Fulfilled, true
}
// SetFulfilled sets field value
func (o *Contract) SetFulfilled(v bool) {
o.Fulfilled = v
}
// GetExpiration returns the Expiration field value
// Deprecated
func (o *Contract) GetExpiration() time.Time {
if o == nil {
var ret time.Time
return ret
}
return o.Expiration
}
// GetExpirationOk returns a tuple with the Expiration field value
// and a boolean to check if the value has been set.
// Deprecated
func (o *Contract) GetExpirationOk() (*time.Time, bool) {
if o == nil {
return nil, false
}
return &o.Expiration, true
}
// SetExpiration sets field value
// Deprecated
func (o *Contract) SetExpiration(v time.Time) {
o.Expiration = v
}
// GetDeadlineToAccept returns the DeadlineToAccept field value if set, zero value otherwise.
func (o *Contract) GetDeadlineToAccept() time.Time {
if o == nil || IsNil(o.DeadlineToAccept) {
var ret time.Time
return ret
}
return *o.DeadlineToAccept
}
// GetDeadlineToAcceptOk returns a tuple with the DeadlineToAccept field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Contract) GetDeadlineToAcceptOk() (*time.Time, bool) {
if o == nil || IsNil(o.DeadlineToAccept) {
return nil, false
}
return o.DeadlineToAccept, true
}
// HasDeadlineToAccept returns a boolean if a field has been set.
func (o *Contract) HasDeadlineToAccept() bool {
if o != nil && !IsNil(o.DeadlineToAccept) {
return true
}
return false
}
// SetDeadlineToAccept gets a reference to the given time.Time and assigns it to the DeadlineToAccept field.
func (o *Contract) SetDeadlineToAccept(v time.Time) {
o.DeadlineToAccept = &v
}
func (o Contract) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Contract) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["id"] = o.Id
toSerialize["factionSymbol"] = o.FactionSymbol
toSerialize["type"] = o.Type
toSerialize["terms"] = o.Terms
toSerialize["accepted"] = o.Accepted
toSerialize["fulfilled"] = o.Fulfilled
toSerialize["expiration"] = o.Expiration
if !IsNil(o.DeadlineToAccept) {
toSerialize["deadlineToAccept"] = o.DeadlineToAccept
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *Contract) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"id",
"factionSymbol",
"type",
"terms",
"accepted",
"fulfilled",
"expiration",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varContract := _Contract{}
err = json.Unmarshal(data, &varContract)
if err != nil {
return err
}
*o = Contract(varContract)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "id")
delete(additionalProperties, "factionSymbol")
delete(additionalProperties, "type")
delete(additionalProperties, "terms")
delete(additionalProperties, "accepted")
delete(additionalProperties, "fulfilled")
delete(additionalProperties, "expiration")
delete(additionalProperties, "deadlineToAccept")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableContract struct {
value *Contract
isSet bool
}
func (v NullableContract) Get() *Contract {
return v.value
}
func (v *NullableContract) Set(val *Contract) {
v.value = val
v.isSet = true
}
func (v NullableContract) IsSet() bool {
return v.isSet
}
func (v *NullableContract) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableContract(val *Contract) *NullableContract {
return &NullableContract{value: val, isSet: true}
}
func (v NullableContract) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableContract) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}