Name | Type | Description | Notes |
---|---|---|---|
Agents | int32 | Number of registered agents in the game. | |
Ships | int32 | Total number of ships in the game. | |
Systems | int32 | Total number of systems in the game. | |
Waypoints | int32 | Total number of waypoints in the game. |
func NewGetStatus200ResponseStats(agents int32, ships int32, systems int32, waypoints int32, ) *GetStatus200ResponseStats
NewGetStatus200ResponseStats instantiates a new GetStatus200ResponseStats object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewGetStatus200ResponseStatsWithDefaults() *GetStatus200ResponseStats
NewGetStatus200ResponseStatsWithDefaults instantiates a new GetStatus200ResponseStats object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *GetStatus200ResponseStats) GetAgents() int32
GetAgents returns the Agents field if non-nil, zero value otherwise.
func (o *GetStatus200ResponseStats) GetAgentsOk() (*int32, bool)
GetAgentsOk returns a tuple with the Agents field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GetStatus200ResponseStats) SetAgents(v int32)
SetAgents sets Agents field to given value.
func (o *GetStatus200ResponseStats) GetShips() int32
GetShips returns the Ships field if non-nil, zero value otherwise.
func (o *GetStatus200ResponseStats) GetShipsOk() (*int32, bool)
GetShipsOk returns a tuple with the Ships field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GetStatus200ResponseStats) SetShips(v int32)
SetShips sets Ships field to given value.
func (o *GetStatus200ResponseStats) GetSystems() int32
GetSystems returns the Systems field if non-nil, zero value otherwise.
func (o *GetStatus200ResponseStats) GetSystemsOk() (*int32, bool)
GetSystemsOk returns a tuple with the Systems field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GetStatus200ResponseStats) SetSystems(v int32)
SetSystems sets Systems field to given value.
func (o *GetStatus200ResponseStats) GetWaypoints() int32
GetWaypoints returns the Waypoints field if non-nil, zero value otherwise.
func (o *GetStatus200ResponseStats) GetWaypointsOk() (*int32, bool)
GetWaypointsOk returns a tuple with the Waypoints field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GetStatus200ResponseStats) SetWaypoints(v int32)
SetWaypoints sets Waypoints field to given value.