The following protos are supported:
Method_METHOD_GET_MAP_OBJECTS
- wild pokemon (pokemon without stats, spawnpoints, spawnpoint tth)
- nearby pokemon (pokemon with very basic data)
- forts (gyms and pokestops, together with most attributes)
Method_METHOD_GET_MAP_FORTS
- Bulk images and names of Forts
Method_METHOD_FORT_DETAILS
- Get additional details of a fort. For a pokestop Golbat will decode and store the lure end time.
Method_METHOD_GYM_GET_INFO
- Get details of a gym (name, team, etc).
Method_METHOD_ENCOUNTER
- Decode full details (IV etc) of a pokemon
Method_METHOD_DISK_ENCOUNTER
- Decode full details (IV etc) of a pokemon at a lure
Method_METHOD_FORT_SEARCH
- Decode details of quest type and rewards. This requires
the
have_ar
parameter in the raw to be present.
Method_METHOD_INVASION_OPEN_COMBAT_SESSION
- Provides line up of pokemon in an invasion. This requires the proto request to be present in the raw.
Method_METHOD_START_INCIDENT
- Provides confirmation of a real or decoy Giovanni
Method_METHOD_GET_ROUTES
- Decode routes
Method_METHOD_GET_CONTEST_DATA
- Decode contest high level data: pokemon, ranking method, end time
METHOD_GET_POKEMON_SIZE_CONTEST_ENTRY
- Decode top 3 player scores for a contest. This requires the proto request to be present in the raw.
- The master
ClientAction_CLIENT_ACTION_PROXY_SOCIAL_ACTION
proto will be decoded, but requires the proto request to be decoded to determine the exact action.
SocialAction_SOCIAL_ACTION_LIST_FRIEND_STATUS
- Update player record with details contained
SocialAction_SOCIAL_ACTION_SEARCH_PLAYER
- Update player record with details contained