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This repository has been archived by the owner on Apr 29, 2021. It is now read-only.
`
public override Widget build(BuildContext context)
{
List list = new List();
for (int i = 0; i < 36; i++)
{
list.Add(
new ExpansionTile(
title: new Text(data: i+"")
)
);
}
return new Container(
child: new Container(
child:new ListView(
children: new List<Widget>()
{
new Container(
child: new Column(
children: list
)
)
}
)
)
);
}
`
public override Widget build(BuildContext context)
{
List list = new List();
for (int i = 0; i < 36; i++)
{
list.Add(
new ExpansionTile(
title: new Text(data: i+"")
)
);
}
`
ExpansionTile的个数在子列表中超过35个(可能不同电脑个数会不一样),GC突然就会很高,但是如果ExpansionTile在第一层列表的话就没有这个问题,unity版本是2019 4.5f1
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