Post new ideas / requests or features in here! #416
Replies: 6 comments 10 replies
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Runtime/Scripts/Layout/CardUI/2D Cards/CardPopup2D.cs It is odd for me to be dependent on physics when my game uses no physics, and I have to be dependent on physics because of a UI module. |
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[LayoutGroup] Hexagonal Layout Group. Good thing to include [Graphic] My own realization of UICircle, with gradients, split segments etc [Graphic] My Grid Raw Image for tetris-like inventory [Graphic] Sector Custom Graphic, for radial menu (Selection wheel) |
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Cross-dependencies problem. Some units in this framework are self-contained 1 file - its great, download 1 file, drop to project and you can use it I think it would be better to split this dependencies, duplicate and hide in private or nested classes. It's more often used as library of independent units, the a monolit framework |
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Lack of documentation GitHub support upload gifs in comments, its easiest way to add vizualized docs anywhere. There is free programs to create gifs from screen, ScreenToGif I can help with this, if pool request would be proceed |
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Dear Simon |
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So, if someone else has problems with the UI_Knob settings, we wrote a new script and I add it here. Also you have a new object for the knob handle, so the background picture doesn`t rotate with the handle. As handle you can use a transparent png file with a round red dot or something alike. Kind regards, Jens. If you have questions you can write to [email protected]. //Credit BlueSummerApp.com public class UIKnob : MonoBehaviour, IDragHandler, IInitializePotentialDragHandler
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🙌 We love new ideas and creativity!
Got a new idea or something you would like to see in one of our existing controls, then post about it here.
Anything from:
We would love to hear from you!
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