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Right before it crashes, one can hear the sender audio stream stopping for a split-second. It recovers and finally crashes after around one second.
It seems like the peer connection closes, tries to recover by creating a new one and ultimately crashes the app.
Expected Behavior
Stable audio / video streaming.
Anything else?
We're trying to use WebRTC to easily monitor and support multiple local VR instances using an operator station. For this we need 10-16 audio bidirectional streams as well as one video stream from the HMDs to the operator.
Our test consists of:
Unity app "Receiver" which accepts offers and creates the necessary UIs + audio mixer references. It also features a custom TCP signalling server.
Unity app "Sender" which creates the offer and accepts the answer
Currently, we're testing on Windows, ultimately it needs to work on Win, iOS, Android.
The text was updated successfully, but these errors were encountered:
Package version
3.0.0-pre.7
Environment
Steps To Reproduce
Current Behavior
The "Sender" app crashes with the following:
Right before it crashes, one can hear the sender audio stream stopping for a split-second. It recovers and finally crashes after around one second.
It seems like the peer connection closes, tries to recover by creating a new one and ultimately crashes the app.
Expected Behavior
Stable audio / video streaming.
Anything else?
We're trying to use WebRTC to easily monitor and support multiple local VR instances using an operator station. For this we need 10-16 audio bidirectional streams as well as one video stream from the HMDs to the operator.
Our test consists of:
Currently, we're testing on Windows, ultimately it needs to work on Win, iOS, Android.
The text was updated successfully, but these errors were encountered: