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self.send_lobby_message() does't need lobby_id argument, we can get it from self.lobby.lobby_id inside the method (because we can be only in 1 lobby at a time anyway);
we probably don't need an chat_joined event, simple job should be enough;
Bare minimum that I need to procees with UncleVasya/Dota2-EU-Ladder#9
When have time, finish other features and make PR:
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