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build-main-game.yml
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name: Build Main Game
on:
push:
branches:
- master
workflow_dispatch: {}
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
PROJECT_PATH: UltraStar Play
jobs:
build-job:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
unityVersion:
- 2023.2.12f1
targetPlatform:
- StandaloneWindows64
- StandaloneLinux64
- StandaloneOSX
# Skip Android build until "JDK not found" issue has been solved (https://github.com/game-ci/unity-builder/issues/489)
#- Android
- iOS
# - WebGL
steps:
# Clone repo and restore cache
- uses: actions/checkout@v4
with:
fetch-depth: 0
lfs: true
- uses: actions/cache@v4
with:
path: ${{ env.PROJECT_PATH }}/Library
key: Library-${{ env.PROJECT_PATH }}-${{ matrix.targetPlatform }}-${{ hashFiles(env.PROJECT_PATH) }}
restore-keys: |
Library-${{ env.PROJECT_PATH }}-${{ matrix.targetPlatform }}-
Library-${{ env.PROJECT_PATH }}-
Library-
# Run setup script
- name: Setup Script
working-directory: tools
run: sh setup.sh
# Build Executables.
- uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: ${{ env.PROJECT_PATH }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: '-myParameter myValue -myBoolean -ThirdParameter andItsValue'
allowDirtyBuild: true
- uses: actions/upload-artifact@v4
with:
name: ${{ matrix.targetPlatform }}-build
path: build/${{ matrix.targetPlatform }}