WorldEdit 0.6
Plenty of changes following the previous release:
- New commands: //mark, //transpose, //rotate, //flip, //hollowcylinder, //cylinder, //spiral, //hollowsphere, //sphere, //pyramid, //hide, //suppress, //highlight, //restore, //p set1, //p set2, //allocate, //fixlight, //orient, //replaceinverse, //lua, //luatransform, //hollowdome, //dome. Everything is documented with descriptions and examples. See the documentation for details.
- Block queue: long running operations won't log the server anymore! Operations will be queued up and executed while the server is running.
- Where axes are accepted, use
?
to denote the axis the player is facing instead! For example,//move ? 5
would move the contents of the current region 5 meters along the direction you are looking at. - Node metadata supported. Copy, move, transpose, whatever - chests won't lose their items, furnaces will continue to burn!
- Brand new WorldEdit serialization format. All old versions of the serialization format will also be supported forever.
- //copy, //move, and //stack work with negative amounts! Now it's possible to copy, move, or stack things backwards.
- //move moves the WorldEdit markers along with the region contents, so you can move things multiple times!
- WorldEdit now uses the modpack pattern for super easy installation, with each component separated into its own mod.
- Dyamic module loading: each WorldEdit core file is independent and can be deleted if not desired.
- Better position setting for player when using //pos1 and //pos2.
- Bug fixes with certain commands.