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WorldEdit 0.6

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@Uberi Uberi released this 28 Jul 19:01
· 355 commits to master since this release

Plenty of changes following the previous release:

  • New commands: //mark, //transpose, //rotate, //flip, //hollowcylinder, //cylinder, //spiral, //hollowsphere, //sphere, //pyramid, //hide, //suppress, //highlight, //restore, //p set1, //p set2, //allocate, //fixlight, //orient, //replaceinverse, //lua, //luatransform, //hollowdome, //dome. Everything is documented with descriptions and examples. See the documentation for details.
  • Block queue: long running operations won't log the server anymore! Operations will be queued up and executed while the server is running.
  • Where axes are accepted, use ? to denote the axis the player is facing instead! For example, //move ? 5 would move the contents of the current region 5 meters along the direction you are looking at.
  • Node metadata supported. Copy, move, transpose, whatever - chests won't lose their items, furnaces will continue to burn!
  • Brand new WorldEdit serialization format. All old versions of the serialization format will also be supported forever.
  • //copy, //move, and //stack work with negative amounts! Now it's possible to copy, move, or stack things backwards.
  • //move moves the WorldEdit markers along with the region contents, so you can move things multiple times!
  • WorldEdit now uses the modpack pattern for super easy installation, with each component separated into its own mod.
  • Dyamic module loading: each WorldEdit core file is independent and can be deleted if not desired.
  • Better position setting for player when using //pos1 and //pos2.
  • Bug fixes with certain commands.