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A tutorial level will be helpful for introducing the game mechanics and teaching the player how to play the game. This feature will also introduce why the enemy monster is chasing the player and the need to escape the planet. At the end of the tutorial level, the player will be prompted to pick up a mysterious egg, angering a serpent dragon that causes the game to start.
Hey guys, just wanted to let you know that team 3 is planning on optimising the terrainFactory by using file readers for all the tiles, will update you when it's done and you can incorporate into your tutorial level
Hi guys, I'm working on map development (#170 ) and I was wondering what your plans were for the tutorial. What movements will the player be introduced to? Thanks :)
Description
A tutorial level will be helpful for introducing the game mechanics and teaching the player how to play the game. This feature will also introduce why the enemy monster is chasing the player and the need to escape the planet. At the end of the tutorial level, the player will be prompted to pick up a mysterious egg, angering a serpent dragon that causes the game to start.
Dependencies
#170
#164 for dragon egg transition
Milestones
Documentation
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